[Language]
Language=Auto
[Danish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Afbryd
MTxtYes = &Ja
MTxtNo = &Nej
SchemeDef = (Standard)
DescAppDesc = Beskrivelse
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D &Program
MTxGrpOGL = OpenGL &Program
MTxtHlpThis = H&vad er det?
BtnDef = Stan&dard
BtnShow = Vi&s
BtnRem = &Fjern
BtnCopy = &Kopier
BtnAdd = &Tilføj
MtxtMed = &Medium
MtxtAdv = &Avanceret
DescHdrSet = Indstilling
DescHdrStat= Status
DescAuto = Auto
DescByApp = Ved Pro
DescOff= Fra
DescOn = Til
DescFmtZ16 = 16-bit
DescFmtZ24 = 24-bit
DescFmtZ32 = 32-bit
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bit + stencil
DescFmtZ1632S = 16/32-bit + stencil
DescFmtZ162432 = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil
DescAANone = Ingen
DescXTimes = %dX
DescGenQ = Overordnet indstilling
DescVsync = Vent for monitor sync
DescPixGamma = Pr.-pixel gamma
DescFastDClr = Hurtig sletning af destinationsbuffer
DescAdvDefRen = Avanceret sikker aftegning
DescAltPixel = Alternerende texel position
DescFastTrilin = Hurtig triliniær filtrering
DescFastZClr = Hurtig sletning af Z register
DescHierZ = Hierarkiseret Z
DescZCompress = Z komprimering
DescTrunc32 = Gennemtving 32-bit tapet til 16-bit
DescKTX = Tillad KTX regionsudvidelser
DescMaxZ = Maks. størrelse på dybdebuffer
DescDbufType = Dybdebuffertype
DescFogtbl = Gennemtving skyggetabel
DescDbias = Justering af detaljeniveau
DescQual = Kvalitet
DescPerf = Præstation
DescAAlias = Anti-aliasing
DescAniso = Anisometrisk filtrering
Desc3dnow = Brug 3DNow!, hvis muligt
DescSIMD = Brug SIMD, hvis muligt
DescHWTL = Hardware T og L
DescFastZSClr = Hurtig Z + sletning af stencil
[Dutch]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Annuleren
MTxtYes = &Ja
MTxtNo = &Nee
SchemeDef = (Standaard)
DescAppDesc = Beschrijving
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D-toe&passing
MTxGrpOGL = OpenGL-toe&passing
MTxtHlpThis = &Wat is dit?
BtnDef = Stan&daard
BtnShow = &Weergeven
BtnRem = &Verwijderen
BtnCopy = &Kopiëren
BtnAdd = T&oevoegen
MtxtMed = Ge&middeld
MtxtAdv = Ge&avanceerd
DescHdrSet = Instelling
DescHdrStat= Status
DescAuto = Auto
DescByApp = Op toep.
DescOff= Off
DescOn = On
DescFmtZ16 = 16-bits
DescFmtZ24 = 24-bits
DescFmtZ32 = 32-bits
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bits + stencil
DescFmtZ1632S = 16/32-bits + stencil
DescFmtZ162432 = 16/24/32-bits
DescFmtZ162432S = 16/24/32-bits + stencil
DescAANone = geen
DescXTimes = %dX
DescGenQ = Algemene instelling
DescVsync = Wachten op beeldsynchronisatie
DescPixGamma = Gamma per pixel
DescFastDClr = Snel doel wissen
DescAdvDefRen = Geav.afgeleid renderen
DescAltPixel = Positie texel afwisselen
DescFastTrilin = Snel trilineair filteren
DescFastZClr = Snel Z wissen
DescHierZ = Hiërarchische Z
DescZCompress = Z-compressie
DescTrunc32 = 32-bits patronen forceren naar 16-bits
DescKTX = KTX regio-extensies toestaan
DescMaxZ = Max. grootte dieptebuffer
DescDbufType = Type dieptebuffer
DescFogtbl = Misttabel forceren
DescDbias = Detailniveau aanpassen
DescQual = Kwaliteit
DescPerf = Prestatie
DescAAlias = Anti-aliasing
DescAniso = Anisotropisch filteren
Desc3dnow = Gebruik indien mogelijk 3DNow!
DescSIMD = Gebruik indien mogelijk SIMD
DescHWTL = Hardware T en L
DescFastZSClr = Snel Z + stencil wissen
[Finnish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Peruuta
MTxtYes = Kyll&ä
MTxtNo = E&i
SchemeDef = (Oletus)
DescAppDesc = Kuvaus
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D-&sovellus
MTxGrpOGL = OpenGL-&sovellus
MTxtHlpThis = Oh&je
BtnDef = Ol&etus
BtnShow = &Näytä
BtnRem = &Poista
BtnCopy = K&opioi
BtnAdd = &Lisää
MtxtMed = No&rmaali
MtxtAdv = Lisä&asetukset
DescHdrSet = Asetus
DescHdrStat= Tila
DescAuto = Auto
DescByApp = Sovelluksittain
DescOff= Pois päältä
DescOn = Päällä
DescFmtZ16 = 16-bittiä
DescFmtZ24 = 24-bittiä
DescFmtZ32 = 32-bittiä
DescFmtZ1624 = 16/24-bittiä
DescFmtZ1624S = 16/24-bittiä + malline
DescFmtZ1632S = 16/32-bittiä + malline
DescFmtZ162432 = 16/24/32-bittiä
DescFmtZ162432S = 16/24/32-bittiä + malline
DescAANone = Ei mitään
DescXTimes = %dX
DescGenQ = Yleisasetukset
DescVsync = Odota näytön synkronointia
DescPixGamma = Pikseliä/gamma
DescFastDClr = Kohteen pikatyhjennys
DescAdvDefRen = Osoittimen viiveen lisäasetukset
DescAltPixel = Tekselin vaihtoehtoinen sijainti
DescFastTrilin = Trilinear-pikasuodatus
DescFastZClr = Z:n pikatyhjennys
DescHierZ = Hierarkkinen Z
DescZCompress = Z-kompressio
DescTrunc32 = 32-bittisen tekstuurin pakotus 16-bittiseksi
DescKTX = Salli KTX-alueen laajennukset
DescMaxZ = Syvyyspuskurin maksimi
DescDbufType = Syvyyspuskurin tyyppi
DescFogtbl = Pakotettu sumea taulukko
DescDbias = Yksityiskohtaisen tason säätö
DescQual = Laatu
DescPerf = Esitys
DescAAlias = Anti-aliasing
DescAniso = Epäisotrooppinen suodatus
Desc3dnow = Käytä 3DNow! , jos mahdollista
DescSIMD = Käytä SIMD , jos mahdollista
DescHWTL = Laitteiston T ja L
DescFastZSClr = Pika-Z + mallineen tyhjennys
[French]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Annuler
MTxtYes = &Oui
MTxtNo = &Non
SchemeDef = (Défaut)
DescAppDesc = Description
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = A&pplication Direct3D
MTxGrpOGL = A&pplication OpenGL
MTxtHlpThis = &Qu'est-ce que c'est?
BtnDef = &Défaut
BtnShow = Affic&her
BtnRem = &Supprimer
BtnCopy = &Copier
BtnAdd = Aj&outer
MtxtMed = &Moyen
MtxtAdv = A&vancé
DescHdrSet = Paramètre
DescHdrStat= État
DescAuto = Auto
DescByApp = Par app
DescOff= Désactivé
DescOn = Activé
DescFmtZ16 = 16 bits
DescFmtZ24 = 24 bits
DescFmtZ32 = 32 bits
DescFmtZ1624 = 16/24 bits
DescFmtZ1624S = 16/24 bits + stencil
DescFmtZ1632S = 16/32 bits + stencil
DescFmtZ162432 = 16/24/32 bits
DescFmtZ162432S = 16/24/32 bits + stencil
DescAANone = Aucun
DescXTimes = %dX
DescGenQ = Paramètre Général
DescVsync = Attendre synchronisation moniteur
DescPixGamma = Gamma par pixel
DescFastDClr = Effacement destination rapide
DescAdvDefRen = Rendu différé Avancé
DescAltPixel = Alterner position texel
DescFastTrilin = Filtrage trilinéaire rapide
DescFastZClr = Effacement Z rapide
DescHierZ = Z hiérarchique
DescZCompress = compression Z
DescTrunc32 = Forcer textures 32 bits vers 16 bits
DescKTX = Permettre extensions de régions KTX
DescMaxZ = Taille Max tampon de profonceur
DescDbufType = Type de tampon de profondeur
DescFogtbl = Forcer tableau de brouillard
DescDbias = Paramètre de niveau de détail
DescQual = Qualité
DescPerf = Performance
DescAAlias = Anticrénelage
DescAniso = Filtrage anisotrope
Desc3dnow = Utiliser 3DNow! si possible
DescSIMD = Utiliser SIMD si possible
DescHWTL = Matériel T et L
DescFastZSClr = effacement Z+Stencil rapide
[German]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Abbrechen
MTxtYes = &Ja
MTxtNo = &Nein
SchemeDef = (Standard)
DescAppDesc = Beschreibung
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D-&Anwendung
MTxGrpOGL = OpenGL-&Anwendung
MTxtHlpThis = Direkt&hilfe
BtnDef = &Standard
BtnShow = An&zeigen
BtnRem = &Entfernen
BtnCopy = &Kopieren
BtnAdd = &Hinzufügen
MtxtMed = &Mittel
MtxtAdv = &Erweitert
DescHdrSet = Einstellung
DescHdrStat= Status
DescAuto = Autom.
DescByApp = Nach Anwendung
DescOff= Aus
DescOn = Ein
DescFmtZ16 = 16-Bit
DescFmtZ24 = 24-Bit
DescFmtZ32 = 32-Bit
DescFmtZ1624 = 16/24-Bit
DescFmtZ1624S = 16/24-Bit + Schablone
DescFmtZ1632S = 16/32-Bit + Schablone
DescFmtZ162432 = 16/24/32-Bit
DescFmtZ162432S = 16/24/32-Bit + Schablone
DescAANone = Nichts
DescXTimes = %dX
DescGenQ = Gesamteinstellung
DescVsync = Warten auf Monitor-Synchronisierung
DescPixGamma = Pro-Pixel-Gamma
DescFastDClr = Schnelles Löschen des Ziels
DescAdvDefRen = Erw. verzögerte Wiedergabe
DescAltPixel = Andere Texel-Position
DescFastTrilin = Schnelle trilineare Filterung
DescFastZClr = Schnelles Z-Löschen
DescHierZ = Hierarchisches Z
DescZCompress = Z-Komprimierung
DescTrunc32 = 32-Bit-Strukturen auf 16-Bit erzwingen
DescKTX = KTX-Regionserweiterungen zulassen
DescMaxZ = Max Tiefenpuffergröße
DescDbufType = Tiefenpuffertyp
DescFogtbl = Fog-Tabelle erzwingen
DescDbias = Detailebene einstellen
DescQual = Qualität
DescPerf = Leistung
DescAAlias = Kantenglättung
DescAniso = Anisotropischer Filter
Desc3dnow = Wenn möglich, 3DNow! verwenden
DescSIMD = Wenn möglich, SIMD verwenden
DescHWTL = Hardware T und L
DescFastZSClr = Schnelles Z+Schablone-Löschen
[Italian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Annulla
MTxtYes = &Sì
MTxtNo = &No
SchemeDef = (Default)
DescAppDesc = Descrizione
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = A&pplicazione Direct3D
MTxGrpOGL = A&pplicazione OpenGL
MTxtHlpThis = &Guida?
BtnDef = &Default
BtnShow = Visuali&zza
BtnRem = &Rimuovi
BtnCopy = &Copia
BtnAdd = A&ggiungi
MtxtMed = &Medio
MtxtAdv = A&vanzate
DescHdrSet = Impostazioni
DescHdrStat= Stato
DescAuto = Auto
DescByApp = Per appl
DescOff= Off
DescOn = On
DescFmtZ16 = 16-bit
DescFmtZ24 = 24-bit
DescFmtZ32 = 32-bit
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bit + stencil
DescFmtZ1632S = 16/32-bit + stencil
DescFmtZ162432 = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil
DescAANone = Nessuno
DescXTimes = %dX
DescGenQ = Impostazioni globali
DescVsync = Attendere la sincronizzazione monitor
DescPixGamma = Gamma per pixel
DescFastDClr = Annulla destinazione rapida
DescAdvDefRen = Rendering avanzato differito
DescAltPixel = Posizione alternativa texel
DescFastTrilin = Filtraggio trilineare rapido
DescFastZClr = Cancellazione rapida Z
DescHierZ = Z gerarchico
DescZCompress = Compressione Z
DescTrunc32 = Forza texture da 32 bit a 16 bit
DescKTX = Consente di avere le estensioni KTX per regione
DescDbufType = Tipo di pprofondità del buffer
DescFogtbl = Forza fog table
DescDbias = Regolazione livello di dettaglio
DescQual = Qualità
DescPerf = Prestazioni
DescAAlias = Anti-aliasing
DescAniso = Filtraggio anisotropico
Desc3dnow = Usare 3DNow! se possibile
DescSIMD = Usare SIMD se possibile
DescHWTL = Hardware T e L
DescFastZSClr = Cancellazione Z+Stencil Rapida
[Spanish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Cancelar
TxtApply = Apli&car
MTxtYes = &Sí
MTxtNo = &No
SchemeDef = (Predeterminado)
DescAppDesc = Descripción
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = A&plicación Direct3D
MTxGrpOGL = A&plicación OpenGL
MTxtHlpThis = ¿&Qué es esto?
BtnDef = Valores pre&determinados
BtnShow = M&ostrar
BtnRem = &Quitar
BtnCopy = &Copiar
BtnAdd = &Agregar
MtxtMed = &Medio
MtxtAdv = A&vanzado
DescHdrSet = Configuración
DescHdrStat= Estado
DescAuto = Auto.
DescByApp = Por aplic.
DescOff= Desactivado
DescOn = Activar
DescFmtZ16 = 16 bits
DescFmtZ24 = 24 bits
DescFmtZ32 = 32 bits
DescFmtZ1624 = 16/24 bits
DescFmtZ1624S = 16/24 bits + patrón
DescFmtZ1632S = 16/32 bits + patrón
DescFmtZ162432 = 16/24/32 bits
DescFmtZ162432S = 16/24/32 bits + patrón
DescAANone = Ninguno
DescXTimes = %dX
DescGenQ = Configuración general
DescVsync = Espere la sincronización del monitor
DescPixGamma = Gamma por pixel
DescFastDClr = Borrado destino rápido
DescAdvDefRen = Interpretación demorada avanzada
DescAltPixel = Posición alternativa de téxel
DescFastTrilin = Filtrado trilineal rápido
DescFastZClr = Borrado Z rápido
DescHierZ = Z jerárquica
DescZCompress = Compresión Z
DescTrunc32 = Forzar textura de 32 bits a 16 bits
DescKTX = Permitir extensiones de región KTX
DescMaxZ = Tamaño máximo de memoria intermedia de profundidad
DescDbufType = Tipo de memoria intermedia de profundidad
DescFogtbl = Forzar tabla de niebla
DescDbias = Ajuste de nivel de detalles
DescQual = Calidad
DescPerf = Rendimiento
DescAAlias = Suavizado
DescAniso = Filtrado anisótropo
Desc3dnow = Utilice 3DNow! si es posible
DescSIMD = Utilice SIMD si es posible
DescHWTL = T y L de hardware
DescFastZSClr = Borrado rápido de Z+patrón
[Norwegian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Avbryt
TxtApply = &Bruk
MTxtYes = &Ja
MTxtNo = &Nei
SchemeDef = (Standard)
DescAppDesc = Beskrivelse
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D &program
MTxGrpOGL = OpenGL &program
MTxtHlpThis = &Hva er dette?
BtnDef = &Standard
BtnShow = &Vis
BtnRem = &Fjern
BtnCopy = &Kopier
BtnAdd = &Legg til
MtxtMed = &Medium
MtxtAdv = &Avansert
DescHdrSet = Innstilling
DescHdrStat= Status
DescAuto = Auto
DescByApp = Av prg
DescOff= Av
DescOn = På
DescFmtZ16 = 16-bits
DescFmtZ24 = 24-bits
DescFmtZ32 = 32-bits
DescFmtZ1624 = 16/24-bits
DescFmtZ1624S = 16/24-bits + stensil
DescFmtZ1632S = 16/32-bits + stensil
DescFmtZ162432 = 16/24/32-bits
DescFmtZ162432S = 16/24/32-bits + stensil
DescAANone = Ingen
DescXTimes = %dX
DescGenQ = Generelle innstillinger
DescVsync = Vent på skjermsynk.
DescPixGamma = Per-piksel gamma
DescFastDClr = Hurtig destinasjonssletting
DescAdvDefRen = Avansert undertrykt oppdatering
DescAltPixel = Vekselvis texel-posisjon
DescFastTrilin = Hurtig trilineær filtrering
DescFastZClr = Hurtig Z-sletting
DescHierZ = Hierarkisk Z
DescZCompress = Z-kompresjon
DescTrunc32 = Tving 32-bit teksturer til 16-bit
DescKTX = Tillat KTX regionforlengelser
DescMaxZ = Maks. dybde bufferstørrelse
DescDbufType = Dybde bufferstørrelse
DescFogtbl = Tving tåketabell
DescDbias = Detaljnivåjustering
DescQual = Kvalitet
DescPerf = Ytelse
DescAAlias = Anti-aliasing
DescAniso = Anisotropisk filtrering
Desc3dnow = Bruk 3DNow! hvis mulig
DescSIMD = Bruk SIMD hvis mulig
DescHWTL = Maskinvare T og L
DescFastZSClr = Hurtig Z+Stensil-sletting
[Portuguese Brazilian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Cancelar
MTxtYes = &Sim
MTxtNo = &Não
SchemeDef = (Padrão)
DescAppDesc = Descrição
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = A&plicativo Direct3D
MTxGrpOGL = A&plicativo OpenGL
MTxtHlpThis = &O que é isto?
BtnDef = Pa&drão
BtnShow = &Mostrar
BtnRem = &Remover
BtnCopy = &Copiar
BtnAdd = &Adicionar
MtxtMed = &Médio
MtxtAdv = A&vançado
DescHdrSet = Configuração
DescHdrStat= Status
DescAuto = Auto
DescByApp = Por aplicativo
DescOff= Deslig.
DescOn = Lig.
DescFmtZ16 = 16 bits
DescFmtZ24 = 24 bits
DescFmtZ32 = 32 bits
DescFmtZ1624 = 16/24 bits
DescFmtZ1624S = 16/24 bits + estêncil
DescFmtZ1632S = 16/32 bits + estêncil
DescFmtZ162432 = 16/24/32 bits
DescFmtZ162432S = 16/24/32 bits + estêncil
DescAANone = Nenhum
DescXTimes = %dX
DescGenQ = Configuração global
DescVsync = Esperar o sincronismo do monitor
DescPixGamma = Gama por pixel
DescFastDClr = Limpeza rápida do destino
DescAdvDefRen = Renderização adiada avançada
DescAltPixel = Alternar posição de texel
DescFastTrilin = Filtragem trilinear rápida
DescFastZClr = Limpeza Z rápida
DescHierZ = Z hierárquico
DescZCompress = Compressão Z
DescTrunc32 = Forçar textura de 32 bits para 16 bits
DescKTX = Permitir extensões de região KTX
DescMaxZ = Tamanho máximo do buffer de profundidade
DescDbufType = Tipo de buffer de profundidade
DescFogtbl = Forçar tabela de neblina
DescDbias = Ajuste do nível de detalhes
DescQual = Qualidade
DescPerf = Desempenho
DescAAlias = Suavização de serrilhado
DescAniso = Filtragem anisotrópica
Desc3dnow = Usar 3DNow! se for possível
DescSIMD = Usar SIMD se for possível
DescHWTL = T e I por hardware
DescFastZSClr = Limpeza Z rápida + estêncil
[Swedish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Avbryt
TxtApply = &Verkställ
MTxtYes = &Ja
MTxtNo = &Nej
SchemeDef = (Standard)
DescAppDesc = Beskrivning
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D-a&pplikationen
MTxGrpOGL = OpenGL-a&pplikationen
MTxtHlpThis = &Förklaring?
BtnDef = Stan&dard
BtnShow = Vi&sa
BtnRem = &Ta bort
BtnCopy = &Kopiera
BtnAdd = &Lägg till
MtxtMed = &Medium
MtxtAdv = &Avancerat
DescHdrSet = Inställning
DescHdrStat= Status
DescAuto = Auto
DescByApp = Från app
DescOff= Av
DescOn = På
DescFmtZ16 = 16 bitar
DescFmtZ24 = 24 bitar
DescFmtZ32 = 32 bitar
DescFmtZ1624 = 16/24 bitar
DescFmtZ1624S = 16/24 bitar + stencil
DescFmtZ1632S = 16/32 bitar + stencil
DescFmtZ162432 = 16/24/32 bitar
DescFmtZ162432S = 16/24/32 bitar + stencil
DescAANone = Ingen
DescXTimes = %dX
DescGenQ = Total inställning
DescVsync = Vänta på bildskärmssynk
DescPixGamma = Gamma per pixel
DescFastDClr = Snabb nollställning av destinationen
DescAdvDefRen = Av. fördröjd rendering
DescAltPixel = Alternera texelposition
DescFastTrilin = Snabb trilinjär filtrering
DescFastZClr = "Fast Z clear"
DescHierZ = Hierarkisk Z
DescZCompress = Z-kompression
DescTrunc32 = Forcera 32 bitars texturer till 16 bitar
DescKTX = Tillåt utökningar av KTX-region
DescMaxZ = Max djupbuffertstorlek
DescDbufType = Typ av djupbuffert
DescFogtbl = Forcera dimtabell
DescDbias = Justera detaljnivå
DescQual = Kvalitet
DescPerf = Prestanda
DescAAlias = Kantutjämning
DescAniso = Anisotrop filtrering
Desc3dnow = Använd 3DNow! om möjligt
DescSIMD = Använd SIMD om möjligt
DescHWTL = Hårdvara T och L
DescFastZSClr = Fast Z+nollställ stencil
[Russian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Îòìåíà
MTxtYes = &Äà
MTxtNo = &Íåò
SchemeDef = (Ïî óìîë÷àíèþ)
DescAppDesc = Îïèñàíèå
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Ï&ðèëîæåíèå Direct3D
MTxGrpOGL = Ï&ðèëîæåíèå OpenGL
MTxtHlpThis = &×òî ýòî òàêîå?
BtnDef = Ïî óìîë÷&àíèþ
BtnShow = Ï&îêàçàòü
BtnRem = &Óäàëèòü
BtnCopy = &Êîïèðîâàòü
BtnAdd = &Äîáàâèòü
MtxtMed = Ïðî&ìåæóòî÷íûå
MtxtAdv = &Ðàñøèðåííûå
DescHdrSet = Ïàðàìåòð
DescHdrStat= Ñîñòîÿíèå
DescAuto = Àâòî
DescByApp = Ïî ïðèëîæåíèþ
DescOff= Âûêë.
DescOn = Âêë.
DescFmtZ16 = 16-áèòíûé
DescFmtZ24 = 24-áèòíûé
DescFmtZ32 = 32-áèòíûé
DescFmtZ1624 = 16/24-áèòíûé
DescFmtZ1624S = 16/24-áèòíûé + øàáëîí
DescFmtZ1632S = 16/32-áèòíûé + øàáëîí
DescFmtZ162432 = 16/24/32-áèòíûé
DescFmtZ162432S = 16/32/32-áèòíûé + øàáëîí
DescAANone = Íåò
DescXTimes = %dX
DescGenQ = Èòîãîâûé ïàðàìåòð
DescVsync = Îæèäàíèå ñèíõðîíèçàöèè ìîíèòîðà
DescPixGamma = Ãàììà íà ïèêñåë
DescFastDClr = Áûñòðàÿ î÷èñòêà îáëàñòè íàçíà÷åíèÿ
DescAdvDefRen = Äîïîëíèòåëüíî îòñðî÷åííûé ðåíäåðèíã
DescAltPixel = Àëüòåðíàòèâíàÿ ïîçèöèÿ òåêñåëà
DescFastTrilin = Áûñòðàÿ òðèëèíåéíàÿ ôèëüòðàöèÿ
DescFastDClr = Áûñòðàÿ Z î÷èñòêà
DescHierZ = Èåðàðõè÷åñêàÿ Z
DescZCompress = Z-ñæàòèå
DescTrunc32 = Ïðåîáðàçîâûâàòü 32-áèòíûå òåêñòóðû â 16-áèòíûå
DescKTX = Ðàçðåøèòü ðàñøèðåíèÿ ðåãèîíà KTX
DescMaxZ = Ðàçìåð ìàêñèìàëüíîé ãëóáèíû áóôåðà
DescDbufType = Òèï áóôåðà ãëóáèíû
DescFogtbl = Âêëþ÷èòü òàáëèöó çàòóìàíèâàíèÿ
DescDbias = Ðåãóëèðîâêà óðîâíÿ äåòàëåé
DescQual = Êà÷åñòâî
DescPerf = Ïðîèçâîäèòåëüíîñòü
DescAAlias = Ñãëàæèâàíèå
DescAniso = Àíèçîòðîïíàÿ ôèëüòðàöèÿ
Desc3dnow = Ïî âîçìîæíîñòè èñïîëüçîâàòü 3DNow!
DescSIMD = Ïî âîçìîæíîñòè èñïîëüçîâàòü SIMD
DescHWTL = Àïïàðàòíûå T è L
DescFastZSClr = Áûñòðàÿ î÷èñòêà Z-áóôåðà + áóôåðà øàáëîíîâ
[Japanese]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = LZ
TxtApply = Kp(&A)
MTxtYes = ͢(&Y)
MTxtNo = ¢¢¦(&N)
SchemeDef = (Default)
DescAppDesc = à¾
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D A&pplication
MTxGrpOGL = OpenGL A&pplication
MTxtHlpThis = wv(&W)
BtnDef = ftHg(&E)
BtnShow = \¦(&O)
BtnRem = í(&R)
BtnCopy = Rs[(&C)
BtnAdd = ÇÁ(&D)
MtxtMed = x(&M)
MtxtAdv = x(&A)
DescHdrSet = Ýè
DescHdrStat= Xe[^X
DescAuto = I[g
DescByApp = AvP[VÝè
DescOff= It
DescOn = I
DescFmtZ16 = 16rbg
DescFmtZ24 = 24rbg
DescFmtZ32 = 32rbg
DescFmtZ1624 = 16/24rbg
DescFmtZ1624S = 16/24rbg + XeV
DescFmtZ1632S = 16/32rbg + XeV
DescFmtZ162432 = 16/24/32rbg
DescFmtZ162432S = 16/24/32rbg + XeV
DescAANone = None
DescXTimes = %dX
DescGenQ = SÊ
DescVsync = j^[¯úMðÒÂ
DescPixGamma = sNZPÊÌK}
DescFastDClr = ¬fBXgl[VNA
DescAdvDefRen = Adv. deferred render
DescAltPixel = ðÝeNZÊu
DescFastTrilin = ¬gjAtB^O
DescFastZClr = ¬yobt@NA
DescHierZ = KwIy
DescZCompress = y³k
DescTrunc32 = §IÉ32rbgeNX`ð16rbgÖ
DescKTX = Allow KTX region extensions
DescMaxZ = Ååyobt@TCY
DescDbufType = yobt@^Cv
DescFogtbl = §IÉtHOe[uðgp
DescDbias = Ú×x̲®
DescQual = æ¿
DescPerf = ptH[}X
DescAAlias = A`GCAVO
DescAniso = Ùû³tB^O
Desc3dnow = Â\Å êÎ3DNow!ðgp
DescSIMD = Â\Å êÎSIMDðgp
DescHWTL = n[hEFATnL
Msg2CopiesWarn = ·ÅÉ[eBeBªN®µÄ¢Ü·B
ñdN®·éÆ\úµÈ¢ÊÉÈ鱯ª èÜ·B
Msg2CopiesWarn2 = à¤êûÌ[eBeBð¶ľ³¢B
DescFastZSClr = ¬yobt@NA
[Korean]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = È®ÀÎ
TxtCancel = Ãë¼Ò
MTxtYes = ¿¹(&Y)
MTxtNo = ¾Æ´Ï¿À(&N)
SchemeDef = (±âº»°ª)
DescAppDesc = ¼³¸í
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D ÀÀ¿ë ÇÁ·Î±×·¥(&P)
MTxGrpOGL = OpenGL ÀÀ¿ë ÇÁ·Î±×·¥(&P)
MTxtHlpThis = ¼³¸í(&W)
BtnDef = ±âº»°ª(&E)
BtnShow = Ç¥½Ã(&O)
BtnRem = Á¦°Å(&R)
BtnCopy = º¹»ç(&C)
BtnAdd = Ãß°¡(&A)
MtxtMed = Áß°£(&M)
MtxtAdv = °í±Þ(&A)
DescHdrSet = ¼³Á¤
DescHdrStat= »óÅÂ
DescAuto = ÀÚµ¿
DescByApp = ÀÀ¿ë ÇÁ·Î±×·¥º°
DescOff= »ç¿ë ¾ÈÇÔ
DescOn = »ç¿ë
DescFmtZ16 = 16ºñÆ®
DescFmtZ24 = 24ºñÆ®
DescFmtZ32 = 32ºñÆ®
DescFmtZ1624 = 16/24ºñÆ®
DescFmtZ1624S = 16/24ºñÆ® + ½ºÅÙ½Ç
DescFmtZ1632S = 16/32ºñÆ® + ½ºÅÙ½Ç
DescFmtZ162432 = 16/24/32ºñÆ®
DescFmtZ162432S = 16/24/32ºñÆ® + ½ºÅÙ½Ç
DescAANone = ¾øÀ½
DescXTimes = %dX
DescGenQ = Àüü ¼³Á¤
DescVsync = ¸ð´ÏÅÍ µ¿±âÈ ´ë±â
DescPixGamma = Çȼ¿´ç °¨¸¶
DescFastDClr = °í¼Ó ´ë»ó ¼Ò°Å
DescAdvDefRen = °í±Þ Áö¿¬ ·»´õ¸µ
DescAltPixel = ´ëü ÅØ¼¿ À§Ä¡
DescFastTrilin = °í¼Ó 3¼±Çü ÇÊÅ͸µ
DescFastZClr = °í¼Ó Z ¼Ò°Å
DescHierZ = °èÃþÇü Z
DescZCompress = Z ¾ÐÃà
DescTrunc32 = 32ºñÆ® ÅØ½ºÃĸ¦ 16ºñÆ®·Î °Á¦ Àüȯ
DescKTX = KTX ¿µ¿ª È®Àå Çã¿ë
DescMaxZ = ÃÖ´ë ±íÀÌ ¹öÆÛ Å©±â
DescDbufType = ±íÀÌ ¹öÆÛ À¯Çü
DescFogtbl = Æ÷±× Å×ÀÌºí °Á¦ »ç¿ë
DescDbias = »ó¼¼ ·¹º§ Á¶Á¤
DescQual = ǰÁú
DescPerf = ¼º´É
DescAAlias = ¾ØÆ¼¾Ù¸®¾î½Ì
DescAniso = À̹漺 ÇÊÅ͸µ
Desc3dnow = °¡´ÉÇϸé 3Dnow! »ç¿ë
DescSIMD = °¡´ÉÇϸé SIMD »ç¿ë
DescHWTL = Çϵå¿þ¾î T ¹× L
DescFastZSClr = °í¼Ó Z+½ºÅÙ½Ç ¼Ò°Å
[Simplified Chinese]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = È·¶¨
TxtCancel = È¡Ïû
MTxtYes = ÊÇ(&Y)
MTxtNo = ·ñ(&N)
SchemeDef = £¨Ä¬ÈÏÖµ£©
DescAppDesc = ÃèÊö
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D Ó¦ÓóÌÐò(&P)
MTxGrpOGL = OpenGL Ó¦ÓóÌÐò(&P)
MTxtHlpThis = ÕâÊÇʲô(&W)£¿
BtnDef = ĬÈÏ(&E)
BtnShow = ÏÔʾ(&O)
BtnRem = ɾ³ý(&R)
BtnCopy = ¸´ÖÆ(&C)
BtnAdd = Ìí¼Ó(&D)
MtxtMed = Öм¶(&M)
MtxtAdv = ¸ß¼¶(&V)
DescHdrSet = ÉèÖÃ
DescHdrStat= ״̬
DescAuto = ×Ô¶¯
DescByApp = °´Ó¦ÓóÌÐò
DescOff= ¹Ø±Õ
DescOn = ´ò¿ª
DescFmtZ16 = 16-λ
DescFmtZ24 = 24-λ
DescFmtZ32 = 32-λ
DescFmtZ1624 = 16/24-λ
DescFmtZ1624S = 16/24-λ + Ä£°å
DescFmtZ1632S = 16/32-λ + Ä£°å
DescFmtZ162432 = 16/24/32-λ
DescFmtZ162432S = 16/24/32-λ + Ä£°å
DescAANone = ÎÞ
DescXTimes = %d ±¶
DescGenQ = ×ÜÌåÉèÖÃ
DescVsync = µÈ´ý¼àÊÓÆ÷ͬ²½
DescPixGamma = ÿÏñËØÙ¤Âí
DescFastDClr = ¿ìËÙÄ¿±êÇå³ý
DescFastZClr = ¿ìËÙZÖáÇå³ý
DescAdvDefRen =¸ß¼¶ÑÓ³ÙäÖȾ
DescAltPixel = ±¸ÓÃÍ¼ËØÎ»ÖÃ
DescFastTrilin = ¿ìËÙÈýÏßÐÔ¹ýÂË
DescFastZClr = ¿ìËÙ Z Çå³ý
DescHierZ = ·Ö²ã Z
DescZCompress = Z ѹËõ
DescTrunc32 = Ç¿ÖÆ 32-Î»ÎÆÀíΪ 16-λ
DescKTX = ÔÊÐí KTX ÇøÓòÀ©Õ¹
DescMaxZ = ×î´óÉî¶È»º³å´óС
DescDbufType = Éî¶È»º³åÀàÐÍ
DescFogtbl = Ç¿ÖÆÎí»¯±í
DescDbias = ϸ½Ú¼¶±ðµ÷Õû
DescQual = ÖÊÁ¿
DescPerf = ÐÔÄÜ
DescAAlias = ¿¹¾â³Ý´¦Àí
DescAniso = ¸÷ÏòÒìÐÔ¹ýÂË
Desc3dnow = ¿ÉÄÜʱʹÓà 3DNow!
DescSIMD = ¿ÉÄÜʱʹÓà SIMD
DescHWTL = Ó²¼þ T ºÍ L
DescFastZSClr = ¿ìËÙ Z+Ä£°åÇå³ý
[Traditional Chinese]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = ½T©w
TxtCancel = ¨ú®ø
TxtApply = ®M¥Î
MTxtYes = ¬O(&Y)
MTxtNo = §_(&N)
SchemeDef = (¹w³]È)
DescAppDesc = ±Ôz
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D À³¥Îµ{¦¡(&P)
MTxGrpOGL = OpenGL À³¥Îµ{¦¡(&P)
MTxtHlpThis = ³o¬O¤°»ò(&W)¡H
BtnDef = ¹w³]È(&E)
BtnShow = Åã¥Ü(&O)
BtnRem = ²¾°£(&R)
BtnCopy = ½Æ»s(&C)
BtnAdd = ¥[¤J(&D)
MtxtMed = ´CÅé(&M)
MtxtAdv = ¶i¶¥(&A)
DescHdrSet = ³]©w
DescHdrStat= ª¬ºA
DescAuto = ¦Û°Ê
DescByApp = By app
DescOff= Ãö
DescOn = ¶}
DescFmtZ16 = 16¦ì¤¸
DescFmtZ24 = 24¦ì¤¸
DescFmtZ32 = 32¦ì¤¸
DescFmtZ1624 = 16/24¦ì¤¸
DescFmtZ1624S = 16/24¦ì¤¸ + ¼ÒªO
DescFmtZ1632S = 16/32¦ì¤¸ + ¼ÒªO
DescFmtZ162432 = 16/24/32¦ì¤¸
DescFmtZ162432S = 16/24/32¦ì¤¸ + ¼ÒªO
DescAANone = µL
DescXTimes = %dX
DescGenQ = ¥þ±³]©w
DescVsync = µ¥«Ý¿Ã¹õ¦P¨B
DescPixGamma = ¨C¹Ï¯À¦÷º¿
DescFastDClr = §Ö³t¥Øªº²M°£
DescAdvDefRen = ¶i¶¥©µ¿ð°õ¦æ
DescAltPixel = ¥N²zµ²ºc¤¸¥ó¦ì¸m
DescFastTrilin = §Ö³t¤T½u¬q¹LÂo
DescFastZClr = §Ö³tZ²M°£
DescHierZ = µ¥¯ÅÅé¨tZ
DescZCompress = ZÀ£ÁY
DescTrunc32 = ¢¨Ï32¦ì¤¸µ²ºc¦¨16¦ì¤¸
DescKTX = ¤¹³\KTX°Ï°ì®i¶}
DescMaxZ = ³Ì¤j²`«×½w½Ä°Ï¤Ø¤o
DescDbufType = ²`«×½w½Ä°Ï«¬¦¡
DescFogtbl = ¢¨Ï¼Ò½kªí®æ
DescDbias = ²Ó¸`µ¥¯Å½Õ¾ã
DescQual = «~½è
DescPerf = ®Ä¯à
DescAAlias = §Ü²V²c
DescAniso = ¦U¦V²§©Ê¹LÂo
Desc3dnow = Y¥i¯à¨Ï¥Î3DNow!
DescSIMD = Y¥i¯à¨Ï¥ÎSIMD
DescHWTL = µwÅéT¤ÎL
DescFastZSClr = §Ö³tZ+¼ÒªO²M°£
[Czech]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Zruit
MTxtYes = &Ano
MTxtNo = &Ne
SchemeDef = (Výchozí)
DescAppDesc = Popis
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = &Pouití Direct3D
MTxGrpOGL = &Pouití OpenGL
MTxtHlpThis = &Co je to?
BtnDef = &Výchozí
BtnShow = &Zobrazit
BtnRem = Pøe&místit
BtnCopy = &Kopírovat
BtnAdd = Pøi&dat
MtxtMed = &Medium
MtxtAdv = &Pokroèilé
DescHdrSet = Nastavení
DescHdrStat= Stav
DescAuto = Auto
DescByApp = pøes app
DescOff= Vypnuto
DescOn = Zapnuto
DescFmtZ16 = 16-bit
DescFmtZ24 = 24-bit
DescFmtZ32 = 32-bit
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bit + ablona
DescFmtZ1632S = 16/32-bit + ablona
DescFmtZ162432 = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + ablona
DescAANone = není
DescXTimes = %dX
DescGenQ = Celkové nastavení
DescVsync = Èekat na synchronizaci monitoru
DescPixGamma = gamma pixel
DescFastDClr = Rychlé vyèitìní cíle
DescAdvDefRen = Roz. opodìné provedení
DescAltPixel = Støídavá poloha texelu
DescFastTrilin = Rychlá tøílineární filtrace
DescFastZClr = Rychlé Z-èitìní
DescHierZ = hierarchické Z
DescZCompress = Komprese Z
DescTrunc32 = Pøevedení 32-bitové struktury do 16-bitové
DescKTX = Povolit místní rozíøení KTX
DescMaxZ = Maximální hloubka velikosti zásobníku
DescDbufType = Typ hloubky zásobníku
DescFogtbl = Pøevést tabulku mlení
DescDbias = Nastavení detailù úrovnì
DescQual = Kvalita
DescPerf = Provedení
DescAAlias = Vyhlazování
DescAniso = Anisotropická filtrace
Desc3dnow = Pøípadnì pouít 3DNow!
DescSIMD = Pøípadnì pouít SIMD
DescHWTL = Hardware T a L
DescFastZSClr = Rychlé vyèitìní Z-ablony
[Hungarian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Mégsem
MTxtYes = &Igen
MTxtNo = &Nem
SchemeDef = (Alapértelmezett)
DescAppDesc = Leírás
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D &Alkalmazás
MTxGrpOGL = OpenGL &Alkalmazás
MTxtHlpThis = M&i ez?
BtnDef = Ala&pértelmezett
BtnShow = &Megmutat
BtnRem = &Eltávolít
BtnCopy = Más&olás
BtnAdd = &Hozzáad
MtxtMed = &Közepes
MtxtAdv = &Haladó
DescHdrSet = Beállítás
DescHdrStat= Állapot
DescAuto = Auto
DescByApp = By app
DescOff= Ki
DescOn = Be
DescFmtZ16 = 16-bit
DescFmtZ24 = 24-bit
DescFmtZ32 = 32-bit
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bit + stencil
DescFmtZ1632S = 16/32-bit + stencil
DescFmtZ162432 = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil
DescAANone = Egyik sem
DescXTimes = %dX
DescGenQ = Általános beállítás
DescVsync = Várjanak a monitor szinkronizálására
DescPixGamma = Per-pixel gamma
DescFastDClr = Cél gyors felszabadítása
DescAdvDefRen = Haladó késleltetett visszaadás
DescAltPixel = Alternatív texel pozíció
DescFastTrilin = Gyors trilinearis szûrés
DescFastZClr = Gyors Z felszabadítás
DescHierZ = Hierarchikus Z
DescZCompress = Z tömörítés
DescTrunc32 = Erõlteti a 32-bit textúrát 16-bitre
DescKTX = Engedélyezi a KTX tartomány bõvítését
DescMaxZ = Max mélységi tár méret
DescDbufType = Mélységi tár típus
DescFogtbl = Erõlteti a ködtáblázatot
DescDbias = Részletek szintjének a beállítása
DescQual = Minõség
DescPerf = Teljesítmény
DescAAlias = Simítás
DescAniso = Anizotróp szûrés
Desc3dnow = Használjanak most 3DNow! Ha lehetséges
DescSIMD = Használjanak SIMD-t ha lehetséges
DescHWTL = Hardver T és L
DescFastZSClr = Gyors Z+Stencil felszabadítás
[Polish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Anuluj
MTxtYes = &Tak
MTxtNo = &Nie
SchemeDef = (Domylne)
DescAppDesc = Opis
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = &Aplikacja Direct3D
MTxGrpOGL = &Aplikacja OpenGL
MTxtHlpThis = &Co to jest?
BtnDef = Domyln&e
BtnShow = &Poka¿
BtnRem = &Usuñ
BtnCopy = &Kopiuj
BtnAdd = &Dodaj
MtxtMed = r&edni
MtxtAdv = Zaa&wansowany
DescHdrSet = Ustawienia
DescHdrStat= Status
DescAuto = Automatyczne
DescByApp = Przez aplikacjê
DescOff= Wy³¹czone
DescOn = W³¹czone
DescFmtZ16 = 16-bitów
DescFmtZ24 = 24-bity
DescFmtZ32 = 32-bity
DescFmtZ1624 = 16/24-bity
DescFmtZ1624S = 16/24-bity + matryca
DescFmtZ1632S = 16/32-bity + matryca
DescFmtZ162432 = 16/24/32-bity
DescFmtZ162432S = 16/24/32-bity + matryca
DescAANone = Brak
DescXTimes = %dX
DescGenQ = Ustawienie ogólne
DescVsync = Zaczekaj na synchronizacjê monitora
DescPixGamma = Gamma na-piksel
DescFastDClr = Szybkie czyszczenie celu
DescAdvDefRen = Przysp. wstrzymania renderowania
DescAltPixel = Zmiana pozycji teksela
DescFastTrilin = Szybkie filtrowanie tójliniowe
DescFastZClr = Szybkie czyszczenie bufora Z
DescHierZ = Hierarchia Z
DescZCompress = Z kompresja
DescTrunc32 = Wymuszenie 32-bitowych tekstur do tekstur 16-bitowych
DescKTX = Zezwolenie na rozszerzenie regionu KTX
DescMaxZ = Maks. rozmiar bufora g³êbokoci
DescDbufType = Typ bufora g³êbokoci
DescFogtbl = Wymuszenie mg³y tablicowej
DescDbias = Dopasowanie poziomu detali
DescQual = Jakoæ
DescPerf = Wydajnoæ
DescAAlias = Antyaliasing
DescAniso = Filtrowanie anizotropowe
Desc3dnow = Jeli to mo¿liwe zastosuj teraz 3DNow!
DescSIMD = Jeli to mo¿liwe zastosuj SIMD
DescHWTL = Sprzêtowe T i L
DescFastZSClr = Szybkie Z+czyszczenie matrycy
[Portuguese Standard]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Cancelar
TxtApply = &Aplicar
MTxtYes = &Sim
MTxtNo = &Não
SchemeDef = (padrão)
DescAppDesc = Descrição
DescAppD3D = Direccionar3D
DescAppOGL = AbrirGL
MTxGrpD3D = A&plicativo Direct3D
MTxGrpOGL = A&plicativo OpenGL
MTxtHlpThis = &O que é isto?
BtnDef = Pa&drão
BtnShow = Mo&strar
BtnRem = &Remover
BtnCopy = &Copiar
BtnAdd = &Adicionar
MtxtMed = &Médio
MtxtAdv = A&vançado
DescHdrSet = Configuração
DescHdrStat= Status
DescAuto = Automático
DescByApp = Por apl.
DescOff= Desligado
DescOn = Ligado
DescFmtZ16 = 16-bit
DescFmtZ24 = 24-bit
DescFmtZ32 = 32-bit
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bit + stencil
DescFmtZ1632S = 16/32-bit + stencil
DescFmtZ162432 = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil
DescAANone = Nenhum
DescXvezes = %dX
DescGenQ = Configuração geral
DescVsync = Aguarde a sincronização do monitor
DescPixGamma = Por-pixel gama
DescFastDClr = Limpa destino rápido
DescAdvDefRen = Av. renderização deferida
DescAltPixel = Alterna posição do texel
DescFastTrilin = Filtro trilinear rápido
DescFastZClr = Limpar Z rápido
DescHierZ = Hierárquico Z
DescZCompress = Compactação Z
DescTrunc32 = Força texturas de 32-bit para 16-bit
DescKTX = Permite extensões da região KTX
DescMaxZ = Tamanho máx. de buffer de profundidade
DescDbufType = Tipo de buffer de profundidade
DescFogtbl = Tabela de Force fog
DescDbias = Ajuste do nível de detalhe
DescQual = Qualidade
DescPerf = Desempenho
DescAAlias = Efeito suavização
DescAniso = Filtro anisotrópico
Desc3dnow = Use 3Dagora! se possível
DescSIMD = Use SIMD se possível
DescHWTL = Hardware T e L
DescFastZSClr = Limpar rápido Z+Stencil
[Slovenian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Preklic
MTxtYes = &Da
MTxtNo = &Ne
SchemeDef = (Privzeto)
DescAppDesc = Opis
DescAppD3D = Direkt3D
DescAppOGL = OdpriGL
MTxGrpD3D = Direkt3D A&plikacija
MTxGrpOGL = OdpriGL A&plikacija
MTxtHlpThis = &Kaj je to?
BtnDef = Privz&eto
BtnShow = Prika&z
BtnRem = &Odstrani
BtnCopy = &Kopiraj
BtnAdd = &Dodaj
MtxtMed = &Srednji
MtxtAdv = &Napredni
DescHdrSet = Nastavitev
DescHdrStat= Status
DescAuto = Auto
DescByApp = Po ap
DescOff= Vklop
DescOn = Izklop
DescFmtZ16 = 16-bit
DescFmtZ24 = 24-bit
DescFmtZ32 = 32-bit
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bit + stencil
DescFmtZ1632S = 16/32-bit + stencil
DescFmtZ162432 = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil
DescAANone = Noben
DescXTimes = %dX
DescGenQ = Splone Nastavitve
DescVsync = Pocakaj na monitor sync
DescPixGamma = Gamma na-pixel
DescFastDClr = Izbris hitrega cilja
DescAdvDefRen = Opravljena Napred. preloitev
DescAltPixel = Pozicija alternativnega teksla
DescFastTrilin = Hitro trilinearno filtriranje
DescFastZClr = Hitri Z Izbris
DescHierZ = Hierarhicni Z
DescZCompress = Z kompresija
DescTrunc32 = 32-bitne teksture postanejo 16-bit
DescKTX = Omogoca raziritev KTX regije
DescMaxZ = Maks globina velikosti izravnalnika
DescDbufType = Tip globine izravnalnika
DescFogtbl = Zameglitev tabele
DescDbias = Prilagoditev stopnje podrobnosti
DescQual = Kakovost
DescPerf = Nastop
DescAAlias = Anti-psevdonim
DescAniso = Anizotropsko filtriranje
Desc3dnow = Ce je mogoce, uporabi 3DNow!
DescSIMD = Ce je mogoce, uporabi SIMD
DescHWTL = Hardware T and L
DescFastZSClr = Hiter Z+Stencil izbris
[Greek]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Áêýñùóç
MTxtYes = &Íáé
MTxtNo = ¼&÷é
SchemeDef = (ÐñïåðéëåãìÝíï)
DescAppDesc = ÐåñéãñáöÞ
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D &ÅöáñìïãÞ
MTxGrpOGL = OpenGL &ÅöáñìïãÞ
MTxtHlpThis = &Ôé åßíáé...
BtnDef = &ÐñïåðéëïãÞ
BtnShow = Ð&ñïâïëÞ
BtnRem = &Áöáßñåóç
BtnCopy = Á&íôéãñáöÞ
BtnAdd = Ðñ&ïóèÞêç
MtxtMed = &Ìåóáßï
MtxtAdv = &Ãéá Ðñï÷ùñçìÝíïõò
DescHdrSet = Ñýèìéóç
DescHdrStat= ÊáôÜóôáóç
DescAuto = Áõôüìáôç
DescByApp = ÁíÜ åöáñìïãÞ
DescOff= Áðåíåñãïðïßçóç
DescOn = Åíåñãïðïßçóç
DescFmtZ16 = 16-bit
DescFmtZ24 = 24-bit
DescFmtZ32 = 32-bit
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bit + óôÝíóéë
DescFmtZ1632S = 16/32-bit + óôÝíóéë
DescFmtZ162432 = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + óôÝíóéë
DescAANone = ÊáíÝíá
DescXTimes = %dX
DescGenQ = ÓõíïëéêÞ Ñýèìéóç
DescVsync = ÐåñéìÝíåôå ãéá óõã÷ñïíéóìü ôçò ïèüíçò
DescPixGamma = ÃÜììá áíÜ-åéêïíïóôïé÷åßï
DescFastDClr = ÃñÞãïñïò êáèáñéóìüò ðñïïñéóìïý
DescAdvDefRen = ÁíáâëçìÝíç áðüäïóç ãéá ðñï÷ùñçìÝíïõò
DescAltPixel = ÅíáëëáêôéêÞ èÝóç texel
DescFastTrilin = ÃñÞãïñï ôñéãñáììéêü öéëôñÜñéóìá
DescFastZClr = ÃñÞãïñïò Z êáèáñéóìüò
DescHierZ = Éåñáñ÷éêü Z
DescZCompress = óõìðßåóç Z
DescTrunc32 = ÅöáñìïãÞ 32-bit õöþí óå 16-bit
DescKTX = Íá åðéôñÝðïíôáé ïé åðåêôÜóåéò ðåñéï÷þí KTX
DescMaxZ = ÌÝãéóôï ìÝãåèïò buffer âÜèïõò
DescDbufType = Ôýðïò buffer âÜèïõò
DescFogtbl = ÅöáñìïãÞ ðßíáêá ïìß÷ëçò
DescDbias = ÐñïóáñìïãÞ åðéðÝäïõ ëåðôïìåñåéþí
DescQual = Ðïéüôçôá
DescPerf = Áðüäïóç
DescAAlias = Anti-aliasing
DescAniso = Áíéóïôñïðéêü öéëôñÜñéóìá
Desc3dnow = ×ñÞóç ôïõ 3DNow! üðïõ åßíáé äõíáôüí
DescSIMD = ×ñÞóç ôïõ SIMD üðïõ åßíáé äõíáôüí
DescHWTL = T êáé L õëéêïý
DescFastZSClr = ÃñÞãïñïò êáèáñéóìüò Z+Stencil
[Slovak]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Zrui
MTxtYes = Án&o
MTxtNo = &Nie
SchemeDef = (Východisková)
DescAppDesc = Popis
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D A&plikácia
MTxGrpOGL = OpenGL A&plikácia
MTxtHlpThis = &Èo je toto?
BtnDef = Pr&edvolené
BtnShow = &Zobrazi
BtnRem = O&dstráni
BtnCopy = &Kopírova
BtnAdd = Prid&a
MtxtMed = &Stredný
MtxtAdv = &Rozírený
DescHdrSet = Nastavenie
DescHdrStat= Stav
DescAuto = Automatický
DescByApp = aplikáciou
DescOff= Vypnú
DescOn = Zapnú
DescFmtZ16 = 16-bit
DescFmtZ24 = 24-bit
DescFmtZ32 = 32-bit
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bit + ablóna
DescFmtZ1632S = 16/32-bit + ablóna
DescFmtZ162432 = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + ablóna
DescAANone = iadny
DescXTimes = %dX
DescGenQ = Celkové nastavenie
DescVsync = Èakajte na synchronizáciu monitoru
DescPixGamma = gama na pixel
DescFastDClr = Rýchle cie¾ové umiestnenie je prázdne
DescAdvDefRen = Rozírené èasovo rozlíené renderovanie
DescAltPixel = Alternatívna pozícia texelu
DescFastTrilin = Rýchle trilineárne filtrovanie
DescFastZClr = Rýchle Z je prázdne
DescHierZ = Hierarchické Z
DescZCompress = Z kompresia
DescTrunc32 = Vynútená 32 bitová textúra na 16 bitov
DescKTX = Povolené oblastné rozírenie KTX
DescMaxZ = Maximálna håbka ve¾kosti vyrovnávacej pamäte
DescDbufType = Typ håbky vyrovnávacej pamäte
DescFogtbl = Vynútená hmlová tabu¾ka
DescDbias = Detailná úroveò prispôsobenia
DescQual = Kvalita
DescPerf = Výkon
DescAAlias = Potlaèenie rozmazania
DescAniso = Anisotropic filtering
Desc3dnow = Ak je to moné, pouite program 3DNow!
DescSIMD = Ak je to moné, pouite program SIMD
DescHWTL = Hardvér T a L
DescFastZSClr = Rýchle Z+ablóna sú prázdne
[Thai]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = µ¡Å§
TxtCancel = ¡àÅÔ¡
TxtApply = ¹Óä»ãªé
MTxtYes = &ãªè
MTxtNo = &äÁèãªè
SchemeDef = (¤èÒàÃÔèÁµé¹)
DescAppDesc = ¤Ó͸ԺÒÂ
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = &â»Ãá¡ÃÁ»ÃÐÂØ¡µì Direct3D
MTxGrpOGL = &â»Ãá¡ÃÁ»ÃÐÂØ¡µì OpenGL
MTxtHlpThis = &¹Õè¤×ÍÍÐäÃ
BtnDef = &¤èÒàÃÔèÁµé¹
BtnShow = &áÊ´§
BtnRem = &àÍÒÍÍ¡
BtnCopy = &¤Ñ´ÅÍ¡
BtnAdd = &à¾ÔèÁ
MtxtMed = &»Ò¹¡ÅÒ§
MtxtAdv = &¢Ñé¹ÊÙ§
DescHdrSet = ¡ÒõÑ駤èÒ
DescHdrStat= ʶҹÐ
DescAuto = Íѵâ¹ÁѵÔ
DescByApp = µÒÁâ»Ãá¡ÃÁ»ÃÐÂØ¡µì
DescOff= »Ô´
DescOn = à»Ô´
DescFmtZ16 = 16-ºÔµ
DescFmtZ24 = 24-ºÔµ
DescFmtZ32 = 32-ºÔµ
DescFmtZ1624 = 16/24-ºÔµ
DescFmtZ1624S = 16/24-ºÔµ + stencil
DescFmtZ1632S = 16/32-ºÔµ + stencil
DescFmtZ162432 = 16/24/32-ºÔµ
DescFmtZ162432S = 16/24/32-ºÔµ + stencil
DescAANone = äÁèÁÕ
DescXTimes = %d à·èÒ
DescGenQ = ¡ÒõÑ駤èÒ·Ñé§ËÁ´
DescVsync = ÃÍ¡Ò÷ÓãËé¢éÍÁÙŢͧ¨ÍÀÒ¾µÃ§¡Ñ¹
DescPixGamma = á¡ÁÁÒµè;ԡà«Å
DescFastDClr = ÅéÒ§»ÅÒ·ҧẺÃÇ´àÃçÇ
DescAdvDefRen = ¡ÒÃãËéáʧáÅÐà§ÒẺ»ÃÐÇÔ§¢Ñé¹ÊÙ§
DescAltPixel = µÓáË¹è§ texel Í×è¹æ
DescFastTrilin = ¡ÒáÃͧàªÔ§ÊÒÁàÊé¹áººàÃçÇ
DescFastZClr = ÅéÒ§ Z ẺÃÇ´àÃçÇ
DescHierZ = Z ẺÅӴѺªÑé¹
DescZCompress = ¡ÒúպÍÑ´ Z
DescTrunc32 = ºÑ§¤ÑºãËé¾×é¹¼ÔÇ 32-ºÔµ à»ç¹ 16-ºÔµ
DescKTX = ͹ØÒµãËé¢ÂÒ¾×é¹·Õè KTX
DescMaxZ = ¢¹Ò´ºÑ¿à¿ÍÃì¤ÇÒÁÅÖ¡ÊÙ§ÊØ´
DescDbufType = »ÃÐàÀ·ºÑ¿à¿ÍÃì¤ÇÒÁÅÖ¡
DescFogtbl = µÒÃÒ§ Force Fog
DescDbias = ¡ÒûÃѺÃдѺÃÒÂÅÐàÍÕ´
DescQual = ¤Ø³ÀÒ¾
DescPerf = »ÃÐÊÔ·¸ÔÀÒ¾
DescAAlias = ¡Òâ¨Ñ´ÃÍÂËÂÑ¡
DescAniso = ¡ÒáÃͧẺá͹äÍâ«·ÃÍ»Õ
Desc3dnow = ãªé 3DNow! ¶éÒ·Óä´é
DescSIMD = ãªé SIMD ¶éÒ·Óä´é
DescHWTL = ÎÒÃì´áÇÃì¡ÒÃá»Å§ (T) áÅСÒÃãËéáʧ (L)
DescFastZSClr = ÅéÒ§ Z+Stencil ẺÃÇ´àÃçÇ
[Turkish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = TAMAM
TxtCancel = Ýptal
MTxtYes = &Evet
MTxtNo = &Hayýr
SchemeDef = (Varsayýlan)
DescAppDesc = Açýklama
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D U&ygulamasý
MTxGrpOGL = OpenGL U&ygulamasý
MTxtHlpThis = &Bu Nedir?
BtnDef = &Varsayýlan
BtnShow = &Göster
BtnRem = Kal&dýr
BtnCopy = &Kopyala
BtnAdd = &Ekle
MtxtMed = &Otram
MtxtAdv = Geliþ&miþ
DescHdrSet = Ayar
DescHdrStat= Durum
DescAuto = Otomatik
DescByApp = Uyg. Ýle
DescOff= Kapalý
DescOn = Açýk
DescFmtZ16 = 16-bit
DescFmtZ24 = 24-bit
DescFmtZ32 = 32-bit
DescFmtZ1624 = 16/24-bit
DescFmtZ1624S = 16/24-bit + stencil
DescFmtZ1632S = 16/32-bit + stencil
DescFmtZ162432 = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil
DescAANone = Yok
DescXTimes = %dX
DescGenQ = Genel Ayarlar
DescVsync = Monitör senkronizasyonunu bekleyin
DescPixGamma = Piksel baþýna gama
DescFastDClr = Hýzlý hedef silme
DescAdvDefRen = Geliþmiþ gecikmeli geri alma
DescAltPixel = Alternatif teksel konumu
DescFastTrilin = Hýzlý üçlü lineer filtreleme
DescFastZClr = Hýzlý Z silme
DescHierZ = Hiyerarþik Z
DescZCompress = Z sýkýþtýrma
DescTrunc32 = 32-bit tekstürlerinin 16-bite getirilmesi
DescKTX = KTX bölge uzantýlarýna izin verilmesi
DescMaxZ = Maks derinlik arabellek büyüklüðü
DescDbufType = Derinlik arabellek tipi
DescFogtbl = Sis tablosunu destekle
DescDbias = Ayrýntý seviyesi ayarý
DescQual = Kalite
DescPerf = Performans
DescAAlias = Anti-deneysel
DescAniso = Anisotropik filtreleme
Desc3dnow = Mümkünse 3DNow kullanýn!
DescSIMD = Mümkünse SIMD kullanýn
DescHWTL = T ve L donanýmý
DescFastZSClr = Hýzlý Z+Stencil silme