DriverAgent.com | Device Driver Updates for Your PC
Instant Access to 5,998,453 Driver Update Files

The following is a preview of s3cfg3d.cfg in Archive dc591820:

[Language]
Language=Auto

[Danish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Afbryd
MTxtYes = &Ja
MTxtNo  = &Nej

SchemeDef = (Standard)
DescAppDesc = Beskrivelse
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D &Program
MTxGrpOGL = OpenGL &Program
MTxtHlpThis = H&vad er det?
BtnDef  = Stan&dard
BtnShow = Vi&s
BtnRem  = &Fjern
BtnCopy = &Kopier
BtnAdd  = &Tilføj
MtxtMed = &Medium
MtxtAdv = &Avanceret

DescHdrSet = Indstilling
DescHdrStat= Status
DescAuto  = Auto
DescByApp = Ved Pro
DescOff= Fra
DescOn = Til
DescFmtZ16      = 16-bit
DescFmtZ24      = 24-bit
DescFmtZ32      = 32-bit
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bit + stencil
DescFmtZ1632S   = 16/32-bit + stencil
DescFmtZ162432  = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil

DescAANone = Ingen
DescXTimes = %dX

DescGenQ = Overordnet indstilling
DescVsync = Vent for monitor sync
DescPixGamma = Pr.-pixel gamma
DescFastDClr = Hurtig sletning af destinationsbuffer
DescAdvDefRen = Avanceret sikker aftegning
DescAltPixel = Alternerende texel position

DescFastTrilin = Hurtig triliniær filtrering
DescFastZClr = Hurtig sletning af Z register
DescHierZ = Hierarkiseret Z
DescZCompress = Z komprimering
DescTrunc32 = Gennemtving 32-bit tapet til 16-bit
DescKTX = Tillad KTX regionsudvidelser
DescMaxZ = Maks. størrelse på dybdebuffer
DescDbufType = Dybdebuffertype
DescFogtbl = Gennemtving skyggetabel
DescDbias = Justering af detaljeniveau
DescQual = Kvalitet
DescPerf = Præstation
DescAAlias = Anti-aliasing
DescAniso = Anisometrisk filtrering
Desc3dnow = Brug 3DNow!, hvis muligt
DescSIMD = Brug SIMD, hvis muligt
DescHWTL = Hardware T og L

DescFastZSClr = Hurtig Z + sletning af stencil

[Dutch]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Annuleren
MTxtYes = &Ja
MTxtNo  = &Nee

SchemeDef = (Standaard)
DescAppDesc = Beschrijving
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D-toe&passing
MTxGrpOGL = OpenGL-toe&passing
MTxtHlpThis = &Wat is dit?
BtnDef  = Stan&daard
BtnShow = &Weergeven
BtnRem  = &Verwijderen
BtnCopy = &Kopiëren
BtnAdd  = T&oevoegen
MtxtMed = Ge&middeld
MtxtAdv = Ge&avanceerd

DescHdrSet = Instelling
DescHdrStat= Status
DescAuto  = Auto
DescByApp = Op toep.
DescOff= Off
DescOn = On
DescFmtZ16      = 16-bits
DescFmtZ24      = 24-bits
DescFmtZ32      = 32-bits
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bits + stencil
DescFmtZ1632S   = 16/32-bits + stencil
DescFmtZ162432  = 16/24/32-bits
DescFmtZ162432S = 16/24/32-bits + stencil

DescAANone = geen
DescXTimes = %dX

DescGenQ = Algemene instelling
DescVsync = Wachten op beeldsynchronisatie
DescPixGamma = Gamma per pixel
DescFastDClr = Snel doel wissen
DescAdvDefRen = Geav.afgeleid renderen
DescAltPixel = Positie texel afwisselen

DescFastTrilin = Snel trilineair filteren
DescFastZClr = Snel Z wissen
DescHierZ = Hiërarchische Z
DescZCompress = Z-compressie
DescTrunc32 = 32-bits patronen forceren naar 16-bits
DescKTX = KTX regio-extensies toestaan
DescMaxZ = Max. grootte dieptebuffer
DescDbufType = Type dieptebuffer
DescFogtbl = Misttabel forceren
DescDbias = Detailniveau aanpassen
DescQual = Kwaliteit
DescPerf = Prestatie
DescAAlias = Anti-aliasing
DescAniso = Anisotropisch filteren
Desc3dnow = Gebruik indien mogelijk 3DNow! 
DescSIMD = Gebruik indien mogelijk SIMD 
DescHWTL = Hardware T en L

DescFastZSClr = Snel Z + stencil wissen

[Finnish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Peruuta
MTxtYes = Kyll&ä
MTxtNo  = E&i

SchemeDef = (Oletus)
DescAppDesc = Kuvaus
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D-&sovellus
MTxGrpOGL = OpenGL-&sovellus
MTxtHlpThis = Oh&je
BtnDef  = Ol&etus
BtnShow = &Näytä
BtnRem  = &Poista
BtnCopy = K&opioi
BtnAdd  = &Lisää
MtxtMed = No&rmaali
MtxtAdv = Lisä&asetukset

DescHdrSet = Asetus
DescHdrStat= Tila
DescAuto  = Auto
DescByApp = Sovelluksittain
DescOff= Pois päältä
DescOn = Päällä
DescFmtZ16      = 16-bittiä
DescFmtZ24      = 24-bittiä
DescFmtZ32      = 32-bittiä
DescFmtZ1624    = 16/24-bittiä
DescFmtZ1624S   = 16/24-bittiä + malline
DescFmtZ1632S   = 16/32-bittiä + malline
DescFmtZ162432  = 16/24/32-bittiä
DescFmtZ162432S = 16/24/32-bittiä + malline

DescAANone = Ei mitään
DescXTimes = %dX

DescGenQ = Yleisasetukset
DescVsync = Odota näytön synkronointia
DescPixGamma = Pikseliä/gamma
DescFastDClr = Kohteen pikatyhjennys
DescAdvDefRen = Osoittimen viiveen lisäasetukset
DescAltPixel = Tekselin vaihtoehtoinen sijainti

DescFastTrilin = Trilinear-pikasuodatus
DescFastZClr = Z:n pikatyhjennys
DescHierZ = Hierarkkinen Z
DescZCompress = Z-kompressio
DescTrunc32 = 32-bittisen tekstuurin pakotus 16-bittiseksi
DescKTX = Salli KTX-alueen laajennukset
DescMaxZ = Syvyyspuskurin maksimi
DescDbufType = Syvyyspuskurin tyyppi
DescFogtbl = Pakotettu sumea taulukko
DescDbias = Yksityiskohtaisen tason säätö
DescQual = Laatu
DescPerf = Esitys
DescAAlias = Anti-aliasing
DescAniso = Epäisotrooppinen suodatus
Desc3dnow = Käytä 3DNow! , jos mahdollista
DescSIMD = Käytä SIMD , jos mahdollista
DescHWTL = Laitteiston T ja L

DescFastZSClr = Pika-Z + mallineen tyhjennys

[French]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Annuler
MTxtYes = &Oui
MTxtNo  = &Non

SchemeDef = (Défaut)
DescAppDesc = Description
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = A&pplication Direct3D
MTxGrpOGL = A&pplication OpenGL
MTxtHlpThis = &Qu'est-ce que c'est?
BtnDef  = &Défaut
BtnShow = Affic&her
BtnRem  = &Supprimer
BtnCopy = &Copier
BtnAdd  = Aj&outer
MtxtMed = &Moyen
MtxtAdv = A&vancé

DescHdrSet = Paramètre
DescHdrStat= État
DescAuto  = Auto
DescByApp = Par app
DescOff= Désactivé
DescOn = Activé
DescFmtZ16      = 16 bits
DescFmtZ24      = 24 bits
DescFmtZ32      = 32 bits
DescFmtZ1624    = 16/24 bits
DescFmtZ1624S   = 16/24 bits + stencil
DescFmtZ1632S   = 16/32 bits + stencil
DescFmtZ162432  = 16/24/32 bits
DescFmtZ162432S = 16/24/32 bits + stencil

DescAANone = Aucun
DescXTimes = %dX

DescGenQ = Paramètre Général
DescVsync = Attendre synchronisation moniteur
DescPixGamma = Gamma par pixel
DescFastDClr = Effacement destination rapide
DescAdvDefRen = Rendu différé Avancé
DescAltPixel = Alterner position texel

DescFastTrilin = Filtrage trilinéaire rapide
DescFastZClr = Effacement Z rapide
DescHierZ = Z hiérarchique
DescZCompress = compression Z
DescTrunc32 = Forcer textures 32 bits vers 16 bits
DescKTX = Permettre extensions de régions KTX
DescMaxZ = Taille Max tampon de profonceur
DescDbufType = Type de tampon de profondeur
DescFogtbl = Forcer tableau de brouillard
DescDbias = Paramètre de niveau de détail
DescQual = Qualité
DescPerf = Performance
DescAAlias = Anticrénelage
DescAniso = Filtrage anisotrope
Desc3dnow = Utiliser 3DNow! si possible
DescSIMD = Utiliser SIMD si possible
DescHWTL = Matériel T et L

DescFastZSClr = effacement Z+Stencil rapide

[German]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Abbrechen
MTxtYes = &Ja
MTxtNo  = &Nein

SchemeDef = (Standard)
DescAppDesc = Beschreibung
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D-&Anwendung
MTxGrpOGL = OpenGL-&Anwendung
MTxtHlpThis = Direkt&hilfe
BtnDef  = &Standard
BtnShow = An&zeigen
BtnRem  = &Entfernen
BtnCopy = &Kopieren
BtnAdd  = &Hinzufügen
MtxtMed = &Mittel
MtxtAdv = &Erweitert

DescHdrSet = Einstellung
DescHdrStat= Status
DescAuto  = Autom.
DescByApp = Nach Anwendung
DescOff= Aus
DescOn = Ein
DescFmtZ16      = 16-Bit
DescFmtZ24      = 24-Bit
DescFmtZ32      = 32-Bit
DescFmtZ1624    = 16/24-Bit
DescFmtZ1624S   = 16/24-Bit + Schablone
DescFmtZ1632S   = 16/32-Bit + Schablone
DescFmtZ162432  = 16/24/32-Bit
DescFmtZ162432S = 16/24/32-Bit + Schablone

DescAANone = Nichts
DescXTimes = %dX

DescGenQ = Gesamteinstellung
DescVsync = Warten auf Monitor-Synchronisierung
DescPixGamma = Pro-Pixel-Gamma
DescFastDClr = Schnelles Löschen des Ziels
DescAdvDefRen = Erw. verzögerte Wiedergabe
DescAltPixel = Andere Texel-Position

DescFastTrilin = Schnelle trilineare Filterung
DescFastZClr = Schnelles Z-Löschen
DescHierZ = Hierarchisches Z
DescZCompress = Z-Komprimierung
DescTrunc32 = 32-Bit-Strukturen auf 16-Bit erzwingen
DescKTX = KTX-Regionserweiterungen zulassen
DescMaxZ = Max Tiefenpuffergröße
DescDbufType = Tiefenpuffertyp
DescFogtbl = Fog-Tabelle erzwingen
DescDbias = Detailebene einstellen
DescQual = Qualität
DescPerf = Leistung
DescAAlias = Kantenglättung
DescAniso = Anisotropischer Filter
Desc3dnow = Wenn möglich, 3DNow! verwenden
DescSIMD = Wenn möglich, SIMD verwenden
DescHWTL = Hardware T und L

DescFastZSClr = Schnelles Z+Schablone-Löschen

[Italian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Annulla
MTxtYes = &Sì
MTxtNo  = &No

SchemeDef = (Default)
DescAppDesc = Descrizione
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = A&pplicazione Direct3D
MTxGrpOGL = A&pplicazione OpenGL
MTxtHlpThis = &Guida?
BtnDef  = &Default
BtnShow = Visuali&zza
BtnRem  = &Rimuovi
BtnCopy = &Copia
BtnAdd  = A&ggiungi
MtxtMed = &Medio
MtxtAdv = A&vanzate

DescHdrSet = Impostazioni
DescHdrStat= Stato
DescAuto  = Auto
DescByApp = Per appl
DescOff= Off
DescOn = On
DescFmtZ16      = 16-bit
DescFmtZ24      = 24-bit
DescFmtZ32      = 32-bit
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bit + stencil
DescFmtZ1632S   = 16/32-bit + stencil
DescFmtZ162432  = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil

DescAANone = Nessuno
DescXTimes = %dX

DescGenQ = Impostazioni globali
DescVsync = Attendere la sincronizzazione monitor
DescPixGamma = Gamma per pixel
DescFastDClr = Annulla destinazione rapida
DescAdvDefRen = Rendering avanzato differito
DescAltPixel = Posizione alternativa texel

DescFastTrilin = Filtraggio trilineare rapido
DescFastZClr = Cancellazione rapida Z
DescHierZ = Z gerarchico
DescZCompress = Compressione Z
DescTrunc32 = Forza texture da 32 bit a 16 bit
DescKTX = Consente di avere le estensioni KTX per regione 
DescDbufType = Tipo di pprofondità del buffer
DescFogtbl = Forza fog table
DescDbias = Regolazione livello di dettaglio
DescQual = Qualità
DescPerf = Prestazioni
DescAAlias = Anti-aliasing
DescAniso = Filtraggio anisotropico

Desc3dnow = Usare 3DNow! se possibile
DescSIMD = Usare SIMD se possibile
DescHWTL = Hardware T e L

DescFastZSClr = Cancellazione Z+Stencil Rapida

[Spanish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Cancelar
TxtApply = Apli&car
MTxtYes = &Sí
MTxtNo  = &No

SchemeDef = (Predeterminado)
DescAppDesc = Descripción
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = A&plicación Direct3D
MTxGrpOGL = A&plicación OpenGL
MTxtHlpThis = ¿&Qué es esto?
BtnDef  = Valores pre&determinados
BtnShow = M&ostrar
BtnRem  = &Quitar
BtnCopy = &Copiar
BtnAdd  = &Agregar
MtxtMed = &Medio
MtxtAdv = A&vanzado

DescHdrSet = Configuración
DescHdrStat= Estado
DescAuto  = Auto.
DescByApp = Por aplic.
DescOff= Desactivado
DescOn = Activar
DescFmtZ16      = 16 bits
DescFmtZ24      = 24 bits
DescFmtZ32      = 32 bits
DescFmtZ1624    = 16/24 bits
DescFmtZ1624S   = 16/24 bits + patrón
DescFmtZ1632S   = 16/32 bits + patrón
DescFmtZ162432  = 16/24/32 bits
DescFmtZ162432S = 16/24/32 bits + patrón

DescAANone = Ninguno
DescXTimes = %dX

DescGenQ = Configuración general
DescVsync = Espere la sincronización del monitor
DescPixGamma = Gamma por pixel
DescFastDClr = Borrado destino rápido
DescAdvDefRen = Interpretación demorada avanzada
DescAltPixel = Posición alternativa de téxel

DescFastTrilin = Filtrado trilineal rápido
DescFastZClr = Borrado Z rápido
DescHierZ = Z jerárquica
DescZCompress = Compresión Z
DescTrunc32 = Forzar textura de 32 bits a 16 bits
DescKTX = Permitir extensiones de región KTX
DescMaxZ = Tamaño máximo de memoria intermedia de profundidad
DescDbufType = Tipo de memoria intermedia de profundidad
DescFogtbl = Forzar tabla de niebla
DescDbias = Ajuste de nivel de detalles
DescQual = Calidad
DescPerf = Rendimiento
DescAAlias = Suavizado
DescAniso = Filtrado anisótropo
Desc3dnow = Utilice 3DNow! si es posible
DescSIMD = Utilice SIMD si es posible
DescHWTL = T y L de hardware

DescFastZSClr = Borrado rápido de Z+patrón

[Norwegian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Avbryt
TxtApply = &Bruk
MTxtYes = &Ja
MTxtNo  = &Nei

SchemeDef = (Standard)
DescAppDesc = Beskrivelse
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D &program
MTxGrpOGL = OpenGL &program
MTxtHlpThis = &Hva er dette?
BtnDef  = &Standard
BtnShow = &Vis
BtnRem  = &Fjern
BtnCopy = &Kopier
BtnAdd  = &Legg til
MtxtMed = &Medium
MtxtAdv = &Avansert

DescHdrSet = Innstilling
DescHdrStat= Status
DescAuto  = Auto
DescByApp = Av prg
DescOff= Av
DescOn = På
DescFmtZ16      = 16-bits
DescFmtZ24      = 24-bits
DescFmtZ32      = 32-bits
DescFmtZ1624    = 16/24-bits
DescFmtZ1624S   = 16/24-bits + stensil
DescFmtZ1632S   = 16/32-bits + stensil
DescFmtZ162432  = 16/24/32-bits
DescFmtZ162432S = 16/24/32-bits + stensil

DescAANone = Ingen
DescXTimes = %dX

DescGenQ = Generelle innstillinger
DescVsync = Vent på skjermsynk.
DescPixGamma = Per-piksel gamma
DescFastDClr = Hurtig destinasjonssletting
DescAdvDefRen = Avansert undertrykt oppdatering
DescAltPixel = Vekselvis texel-posisjon

DescFastTrilin = Hurtig trilineær filtrering
DescFastZClr = Hurtig Z-sletting
DescHierZ = Hierarkisk Z
DescZCompress = Z-kompresjon
DescTrunc32 = Tving 32-bit teksturer til 16-bit
DescKTX = Tillat KTX regionforlengelser
DescMaxZ = Maks. dybde bufferstørrelse
DescDbufType = Dybde bufferstørrelse
DescFogtbl = Tving tåketabell
DescDbias = Detaljnivåjustering
DescQual = Kvalitet
DescPerf = Ytelse
DescAAlias = Anti-aliasing
DescAniso = Anisotropisk filtrering
Desc3dnow = Bruk 3DNow! hvis mulig
DescSIMD = Bruk SIMD hvis mulig
DescHWTL = Maskinvare T og L

DescFastZSClr = Hurtig Z+Stensil-sletting

[Portuguese Brazilian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Cancelar
MTxtYes = &Sim
MTxtNo  = &Não

SchemeDef = (Padrão)
DescAppDesc = Descrição
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = A&plicativo Direct3D
MTxGrpOGL = A&plicativo OpenGL
MTxtHlpThis = &O que é isto?
BtnDef  = Pa&drão
BtnShow = &Mostrar
BtnRem  = &Remover
BtnCopy = &Copiar
BtnAdd  = &Adicionar
MtxtMed = &Médio
MtxtAdv = A&vançado

DescHdrSet = Configuração
DescHdrStat= Status
DescAuto  = Auto
DescByApp = Por aplicativo
DescOff= Deslig.
DescOn = Lig.
DescFmtZ16      = 16 bits
DescFmtZ24      = 24 bits
DescFmtZ32      = 32 bits
DescFmtZ1624    = 16/24 bits
DescFmtZ1624S   = 16/24 bits + estêncil
DescFmtZ1632S   = 16/32 bits + estêncil
DescFmtZ162432  = 16/24/32 bits
DescFmtZ162432S = 16/24/32 bits + estêncil

DescAANone = Nenhum
DescXTimes = %dX

DescGenQ = Configuração global
DescVsync = Esperar o sincronismo do monitor
DescPixGamma = Gama por pixel
DescFastDClr = Limpeza rápida do destino
DescAdvDefRen = Renderização adiada avançada
DescAltPixel = Alternar posição de texel

DescFastTrilin = Filtragem trilinear rápida
DescFastZClr = Limpeza Z rápida
DescHierZ = Z hierárquico
DescZCompress = Compressão Z
DescTrunc32 = Forçar textura de 32 bits para 16 bits
DescKTX = Permitir extensões de região KTX
DescMaxZ = Tamanho máximo do buffer de profundidade
DescDbufType = Tipo de buffer de profundidade
DescFogtbl = Forçar tabela de neblina
DescDbias = Ajuste do nível de detalhes
DescQual = Qualidade
DescPerf = Desempenho
DescAAlias = Suavização de serrilhado
DescAniso = Filtragem anisotrópica
Desc3dnow = Usar 3DNow! se for possível
DescSIMD = Usar SIMD se for possível
DescHWTL = T e I por hardware

DescFastZSClr = Limpeza Z rápida + estêncil

[Swedish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Avbryt
TxtApply = &Verkställ
MTxtYes = &Ja
MTxtNo  = &Nej

SchemeDef = (Standard)
DescAppDesc = Beskrivning
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D-a&pplikationen
MTxGrpOGL = OpenGL-a&pplikationen
MTxtHlpThis = &Förklaring?
BtnDef  = Stan&dard
BtnShow = Vi&sa
BtnRem  = &Ta bort
BtnCopy = &Kopiera
BtnAdd  = &Lägg till
MtxtMed = &Medium
MtxtAdv = &Avancerat

DescHdrSet = Inställning
DescHdrStat= Status
DescAuto  = Auto
DescByApp = Från app
DescOff= Av
DescOn = På
DescFmtZ16      = 16 bitar
DescFmtZ24      = 24 bitar
DescFmtZ32      = 32 bitar
DescFmtZ1624    = 16/24 bitar
DescFmtZ1624S   = 16/24 bitar + stencil
DescFmtZ1632S   = 16/32 bitar + stencil
DescFmtZ162432  = 16/24/32 bitar
DescFmtZ162432S = 16/24/32 bitar + stencil

DescAANone = Ingen
DescXTimes = %dX

DescGenQ = Total inställning
DescVsync = Vänta på bildskärmssynk
DescPixGamma = Gamma per pixel
DescFastDClr = Snabb nollställning av destinationen
DescAdvDefRen = Av. fördröjd rendering
DescAltPixel = Alternera texelposition

DescFastTrilin = Snabb trilinjär filtrering
DescFastZClr = "Fast Z clear"
DescHierZ = Hierarkisk Z
DescZCompress = Z-kompression
DescTrunc32 = Forcera 32 bitars texturer till 16 bitar
DescKTX = Tillåt utökningar av KTX-region
DescMaxZ = Max djupbuffertstorlek
DescDbufType = Typ av djupbuffert
DescFogtbl = Forcera dimtabell
DescDbias = Justera detaljnivå
DescQual = Kvalitet
DescPerf = Prestanda
DescAAlias = Kantutjämning
DescAniso = Anisotrop filtrering
Desc3dnow = Använd 3DNow! om möjligt
DescSIMD = Använd SIMD om möjligt
DescHWTL = Hårdvara T och L

DescFastZSClr = Fast Z+nollställ stencil

[Russian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Îòìåíà
MTxtYes = &Äà
MTxtNo  = &Íåò

SchemeDef = (Ïî óìîë÷àíèþ)
DescAppDesc = Îïèñàíèå
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Ï&ðèëîæåíèå Direct3D
MTxGrpOGL = Ï&ðèëîæåíèå OpenGL
MTxtHlpThis = &×òî ýòî òàêîå?
BtnDef  = Ïî óìîë÷&àíèþ
BtnShow = Ï&îêàçàòü
BtnRem  = &Óäàëèòü
BtnCopy = &Êîïèðîâàòü
BtnAdd  = &Äîáàâèòü
MtxtMed = Ïðî&ìåæóòî÷íûå
MtxtAdv = &Ðàñøèðåííûå

DescHdrSet = Ïàðàìåòð
DescHdrStat= Ñîñòîÿíèå
DescAuto  = Àâòî
DescByApp = Ïî ïðèëîæåíèþ
DescOff= Âûêë.
DescOn = Âêë.
DescFmtZ16      = 16-áèòíûé
DescFmtZ24      = 24-áèòíûé
DescFmtZ32      = 32-áèòíûé
DescFmtZ1624    = 16/24-áèòíûé
DescFmtZ1624S   = 16/24-áèòíûé + øàáëîí
DescFmtZ1632S   = 16/32-áèòíûé + øàáëîí
DescFmtZ162432  = 16/24/32-áèòíûé
DescFmtZ162432S = 16/32/32-áèòíûé + øàáëîí

DescAANone = Íåò
DescXTimes = %dX

DescGenQ = Èòîãîâûé ïàðàìåòð
DescVsync = Îæèäàíèå ñèíõðîíèçàöèè ìîíèòîðà
DescPixGamma = Ãàììà íà ïèêñåë
DescFastDClr = Áûñòðàÿ î÷èñòêà îáëàñòè íàçíà÷åíèÿ
DescAdvDefRen = Äîïîëíèòåëüíî îòñðî÷åííûé ðåíäåðèíã
DescAltPixel = Àëüòåðíàòèâíàÿ ïîçèöèÿ òåêñåëà

DescFastTrilin = Áûñòðàÿ òðèëèíåéíàÿ ôèëüòðàöèÿ
DescFastDClr = Áûñòðàÿ Z î÷èñòêà 
DescHierZ = Èåðàðõè÷åñêàÿ Z
DescZCompress = Z-ñæàòèå 
DescTrunc32 = Ïðåîáðàçîâûâàòü 32-áèòíûå òåêñòóðû â 16-áèòíûå
DescKTX = Ðàçðåøèòü ðàñøèðåíèÿ ðåãèîíà KTX
DescMaxZ = Ðàçìåð ìàêñèìàëüíîé ãëóáèíû áóôåðà
DescDbufType = Òèï áóôåðà ãëóáèíû
DescFogtbl = Âêëþ÷èòü òàáëèöó çàòóìàíèâàíèÿ
DescDbias = Ðåãóëèðîâêà óðîâíÿ äåòàëåé
DescQual = Êà÷åñòâî
DescPerf = Ïðîèçâîäèòåëüíîñòü
DescAAlias = Ñãëàæèâàíèå
DescAniso = Àíèçîòðîïíàÿ ôèëüòðàöèÿ
Desc3dnow = Ïî âîçìîæíîñòè èñïîëüçîâàòü 3DNow!
DescSIMD = Ïî âîçìîæíîñòè èñïîëüçîâàòü SIMD
DescHWTL = Àïïàðàòíûå T è L

DescFastZSClr = Áûñòðàÿ î÷èñòêà Z-áóôåðà + áóôåðà øàáëîíîâ

[Japanese]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = ƒLƒƒƒ“ƒZƒ‹
TxtApply = “K—p(&A)
MTxtYes = ‚Í‚¢(&Y)
MTxtNo  = ‚¢‚¢‚¦(&N)

SchemeDef = (Default)
DescAppDesc = à–¾
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D A&pplication
MTxGrpOGL = OpenGL A&pplication
MTxtHlpThis = ƒwƒ‹ƒv(&W)
BtnDef  = ƒfƒtƒHƒ‹ƒg(&E)
BtnShow = •\ަ(&O)
BtnRem  = íœ(&R)
BtnCopy = ƒRƒs[(&C)
BtnAdd  = ’ljÁ(&D)
MtxtMed = ’†ƒŒƒxƒ‹(&M)
MtxtAdv = ‚ƒŒƒxƒ‹(&A)

DescHdrSet = Ý’è
DescHdrStat= ƒXƒe[ƒ^ƒX
DescAuto  = ƒI[ƒg
DescByApp = ƒAƒvƒŠƒP[ƒVƒ‡ƒ“Ý’è
DescOff= ƒIƒt
DescOn = ƒIƒ“
DescFmtZ16      = 16ƒrƒbƒg
DescFmtZ24      = 24ƒrƒbƒg
DescFmtZ32      = 32ƒrƒbƒg
DescFmtZ1624    = 16/24ƒrƒbƒg
DescFmtZ1624S   = 16/24ƒrƒbƒg + ƒXƒeƒ“ƒVƒ‹
DescFmtZ1632S   = 16/32ƒrƒbƒg + ƒXƒeƒ“ƒVƒ‹
DescFmtZ162432  = 16/24/32ƒrƒbƒg
DescFmtZ162432S = 16/24/32ƒrƒbƒg + ƒXƒeƒ“ƒVƒ‹

DescAANone = None
DescXTimes = %dX

DescGenQ = ‘S”Ê
DescVsync = ƒ‚ƒjƒ^[“¯ŠúM†‚ð‘Ò‚Â
DescPixGamma = ƒsƒNƒZƒ‹’PˆÊ‚̃Kƒ“ƒ}
DescFastDClr = ‚‘¬ƒfƒBƒXƒgƒl[ƒVƒ‡ƒ“ƒNƒŠƒA
DescAdvDefRen = Adv. deferred render
DescAltPixel = ŒðŒÝƒeƒNƒZƒ‹ˆÊ’u

DescFastTrilin = ‚‘¬ƒgƒŠƒŠƒjƒAƒtƒBƒ‹ƒ^ƒŠƒ“ƒO
DescFastZClr = ‚‘¬‚yƒoƒbƒtƒ@ƒNƒŠƒA
DescHierZ = ŠK‘w“I‚y
DescZCompress = ‚yˆ³k
DescTrunc32 = ‹­§“I‚É32ƒrƒbƒgƒeƒNƒXƒ`ƒƒ‚ð16ƒrƒbƒg‚Ö
DescKTX = Allow KTX region extensions
DescMaxZ = Å‘å‚yƒoƒbƒtƒ@ƒTƒCƒY
DescDbufType = ‚yƒoƒbƒtƒ@ƒ^ƒCƒv
DescFogtbl = ‹­§“I‚ɃtƒHƒOƒe[ƒuƒ‹‚ðŽg—p
DescDbias = Ú×ƒŒƒxƒ‹‚Ì’²®
DescQual = ‰æŽ¿
DescPerf = ƒpƒtƒH[ƒ}ƒ“ƒX
DescAAlias = ƒAƒ“ƒ`ƒGƒCƒŠƒAƒVƒ“ƒO
DescAniso = ˆÙ•û³ƒtƒBƒ‹ƒ^ƒŠƒ“ƒO
Desc3dnow = ‰Â”\‚Å‚ ‚ê‚Î3DNow!‚ðŽg—p
DescSIMD = ‰Â”\‚Å‚ ‚ê‚ÎSIMD‚ðŽg—p
DescHWTL = ƒn[ƒhƒEƒFƒATnL
Msg2CopiesWarn = ‚·‚łɃ†[ƒeƒBƒŠƒeƒB‚ª‹N“®‚µ‚Ä‚¢‚Ü‚·B
“ñd‹N“®‚·‚邯—\Šú‚µ‚È‚¢Œ‹‰Ê‚ɂȂ邱‚Æ‚ª‚ ‚è‚Ü‚·B
Msg2CopiesWarn2 = ‚à‚¤ˆê•û‚̃†[ƒeƒBƒŠƒeƒB‚ð•‚¶‚Ä‚­‚¾‚³‚¢B

DescFastZSClr = ‚‘¬‚yƒoƒbƒtƒ@ƒNƒŠƒA

[Korean]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = È®ÀÎ
TxtCancel = Ãë¼Ò
MTxtYes = ¿¹(&Y)
MTxtNo  = ¾Æ´Ï¿À(&N)

SchemeDef = (±âº»°ª)
DescAppDesc = ¼³¸í
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D ÀÀ¿ë ÇÁ·Î±×·¥(&P)
MTxGrpOGL = OpenGL ÀÀ¿ë ÇÁ·Î±×·¥(&P)
MTxtHlpThis = ¼³¸í(&W)
BtnDef  = ±âº»°ª(&E)
BtnShow = Ç¥½Ã(&O)
BtnRem  = Á¦°Å(&R)
BtnCopy = º¹»ç(&C)
BtnAdd  = Ãß°¡(&A)
MtxtMed = Áß°£(&M)
MtxtAdv = °í±Þ(&A)

DescHdrSet = ¼³Á¤
DescHdrStat= »óÅÂ
DescAuto  = ÀÚµ¿
DescByApp = ÀÀ¿ë ÇÁ·Î±×·¥º°
DescOff= »ç¿ë ¾ÈÇÔ
DescOn = »ç¿ë
DescFmtZ16      = 16ºñÆ®
DescFmtZ24      = 24ºñÆ®
DescFmtZ32      = 32ºñÆ®
DescFmtZ1624    = 16/24ºñÆ®
DescFmtZ1624S   = 16/24ºñÆ® + ½ºÅÙ½Ç
DescFmtZ1632S   = 16/32ºñÆ® + ½ºÅÙ½Ç
DescFmtZ162432  = 16/24/32ºñÆ®
DescFmtZ162432S = 16/24/32ºñÆ® + ½ºÅÙ½Ç

DescAANone = ¾øÀ½
DescXTimes = %dX

DescGenQ = Àüü ¼³Á¤
DescVsync = ¸ð´ÏÅÍ µ¿±âÈ­ ´ë±â
DescPixGamma = Çȼ¿´ç °¨¸¶
DescFastDClr = °í¼Ó ´ë»ó ¼Ò°Å
DescAdvDefRen = °í±Þ Áö¿¬ ·»´õ¸µ
DescAltPixel = ´ëü ÅØ¼¿ À§Ä¡

DescFastTrilin = °í¼Ó 3¼±Çü ÇÊÅ͸µ
DescFastZClr = °í¼Ó Z ¼Ò°Å
DescHierZ = °èÃþÇü Z
DescZCompress = Z ¾ÐÃà
DescTrunc32 = 32ºñÆ® ÅØ½ºÃĸ¦ 16ºñÆ®·Î °­Á¦ Àüȯ
DescKTX = KTX ¿µ¿ª È®Àå Çã¿ë
DescMaxZ = ÃÖ´ë ±íÀÌ ¹öÆÛ Å©±â
DescDbufType = ±íÀÌ ¹öÆÛ À¯Çü
DescFogtbl = Æ÷±× Å×ÀÌºí °­Á¦ »ç¿ë
DescDbias = »ó¼¼ ·¹º§ Á¶Á¤
DescQual = ǰÁú
DescPerf = ¼º´É
DescAAlias = ¾ØÆ¼¾Ù¸®¾î½Ì
DescAniso = À̹漺 ÇÊÅ͸µ
Desc3dnow = °¡´ÉÇϸé 3Dnow! »ç¿ë
DescSIMD = °¡´ÉÇϸé SIMD »ç¿ë
DescHWTL = Çϵå¿þ¾î T ¹× L

DescFastZSClr = °í¼Ó Z+½ºÅÙ½Ç ¼Ò°Å

[Simplified Chinese]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = È·¶¨
TxtCancel = È¡Ïû
MTxtYes = ÊÇ(&Y)
MTxtNo  = ·ñ(&N)

SchemeDef = £¨Ä¬ÈÏÖµ£©
DescAppDesc = ÃèÊö
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D Ó¦ÓóÌÐò(&P)
MTxGrpOGL = OpenGL Ó¦ÓóÌÐò(&P)
MTxtHlpThis = ÕâÊÇʲô(&W)£¿
BtnDef  = ĬÈÏ(&E)
BtnShow = ÏÔʾ(&O)
BtnRem  = ɾ³ý(&R)
BtnCopy = ¸´ÖÆ(&C)
BtnAdd  = Ìí¼Ó(&D)
MtxtMed = Öм¶(&M)
MtxtAdv = ¸ß¼¶(&V)

DescHdrSet = ÉèÖÃ
DescHdrStat= ״̬
DescAuto  = ×Ô¶¯
DescByApp = °´Ó¦ÓóÌÐò
DescOff= ¹Ø±Õ
DescOn = ´ò¿ª
DescFmtZ16      = 16-λ
DescFmtZ24      = 24-λ
DescFmtZ32      = 32-λ
DescFmtZ1624    = 16/24-λ
DescFmtZ1624S   = 16/24-λ + Ä£°å
DescFmtZ1632S   = 16/32-λ + Ä£°å
DescFmtZ162432  = 16/24/32-λ
DescFmtZ162432S = 16/24/32-λ + Ä£°å

DescAANone = ÎÞ
DescXTimes = %d ±¶

DescGenQ = ×ÜÌåÉèÖÃ
DescVsync = µÈ´ý¼àÊÓÆ÷ͬ²½
DescPixGamma = ÿÏñËØÙ¤Âí
DescFastDClr = ¿ìËÙÄ¿±êÇå³ý
DescFastZClr = ¿ìËÙZÖáÇå³ý
DescAdvDefRen =¸ß¼¶ÑÓ³ÙäÖȾ
DescAltPixel = ±¸ÓÃÍ¼ËØÎ»ÖÃ

DescFastTrilin = ¿ìËÙÈýÏßÐÔ¹ýÂË
DescFastZClr = ¿ìËÙ Z Çå³ý
DescHierZ = ·Ö²ã Z
DescZCompress = Z ѹËõ
DescTrunc32 = Ç¿ÖÆ 32-Î»ÎÆÀíΪ 16-λ
DescKTX = ÔÊÐí KTX ÇøÓòÀ©Õ¹
DescMaxZ = ×î´óÉî¶È»º³å´óС
DescDbufType = Éî¶È»º³åÀàÐÍ
DescFogtbl = Ç¿ÖÆÎí»¯±í
DescDbias = ϸ½Ú¼¶±ðµ÷Õû
DescQual = ÖÊÁ¿
DescPerf = ÐÔÄÜ
DescAAlias = ¿¹¾â³Ý´¦Àí
DescAniso = ¸÷ÏòÒìÐÔ¹ýÂË
Desc3dnow = ¿ÉÄÜʱʹÓà 3DNow!
DescSIMD = ¿ÉÄÜʱʹÓà SIMD
DescHWTL = Ó²¼þ T ºÍ L

DescFastZSClr = ¿ìËÙ Z+Ä£°åÇå³ý

[Traditional Chinese]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = ½T©w
TxtCancel = ¨ú®ø
TxtApply = ®M¥Î
MTxtYes = ¬O(&Y)
MTxtNo  = §_(&N)

SchemeDef = (¹w³]­È)
DescAppDesc = ±Ô­z
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D À³¥Îµ{¦¡(&P)
MTxGrpOGL = OpenGL À³¥Îµ{¦¡(&P)
MTxtHlpThis = ³o¬O¤°»ò(&W)¡H
BtnDef  = ¹w³]­È(&E)
BtnShow = Åã¥Ü(&O)
BtnRem  = ²¾°£(&R)
BtnCopy = ½Æ»s(&C)
BtnAdd  = ¥[¤J(&D)
MtxtMed = ´CÅé(&M)
MtxtAdv = ¶i¶¥(&A)

DescHdrSet = ³]©w
DescHdrStat= ª¬ºA
DescAuto  = ¦Û°Ê
DescByApp = By app
DescOff= Ãö
DescOn = ¶}
DescFmtZ16      = 16¦ì¤¸
DescFmtZ24      = 24¦ì¤¸
DescFmtZ32      = 32¦ì¤¸
DescFmtZ1624    = 16/24¦ì¤¸
DescFmtZ1624S   = 16/24¦ì¤¸ + ¼ÒªO
DescFmtZ1632S   = 16/32¦ì¤¸ + ¼ÒªO
DescFmtZ162432  = 16/24/32¦ì¤¸
DescFmtZ162432S = 16/24/32¦ì¤¸ + ¼ÒªO

DescAANone = µL
DescXTimes = %dX

DescGenQ = ¥þ­±³]©w
DescVsync = µ¥«Ý¿Ã¹õ¦P¨B
DescPixGamma = ¨C¹Ï¯À¦÷º¿
DescFastDClr = §Ö³t¥Øªº²M°£
DescAdvDefRen = ¶i¶¥©µ¿ð°õ¦æ
DescAltPixel = ¥N²zµ²ºc¤¸¥ó¦ì¸m

DescFastTrilin = §Ö³t¤T½u¬q¹LÂo
DescFastZClr = §Ö³tZ²M°£
DescHierZ = µ¥¯ÅÅé¨tZ
DescZCompress = ZÀ£ÁY
DescTrunc32 = ­¢¨Ï32¦ì¤¸µ²ºc¦¨16¦ì¤¸
DescKTX = ¤¹³\KTX°Ï°ì®i¶}
DescMaxZ = ³Ì¤j²`«×½w½Ä°Ï¤Ø¤o
DescDbufType = ²`«×½w½Ä°Ï«¬¦¡
DescFogtbl = ­¢¨Ï¼Ò½kªí®æ
DescDbias = ²Ó¸`µ¥¯Å½Õ¾ã
DescQual = «~½è
DescPerf = ®Ä¯à
DescAAlias = §Ü²V²c
DescAniso = ¦U¦V²§©Ê¹LÂo
Desc3dnow = ­Y¥i¯à¨Ï¥Î3DNow!
DescSIMD = ­Y¥i¯à¨Ï¥ÎSIMD 
DescHWTL = µwÅéT¤ÎL

DescFastZSClr = §Ö³tZ+¼ÒªO²M°£

[Czech]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Zrušit
MTxtYes = &Ano
MTxtNo  = &Ne

SchemeDef = (Výchozí)
DescAppDesc = Popis
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = &Použití Direct3D
MTxGrpOGL = &Použití OpenGL
MTxtHlpThis = &Co je to?
BtnDef  = &Výchozí
BtnShow = &Zobrazit
BtnRem  = Pøe&místit
BtnCopy = &Kopírovat
BtnAdd  = Pøi&dat
MtxtMed = &Medium
MtxtAdv = &Pokroèilé

DescHdrSet = Nastavení
DescHdrStat= Stav
DescAuto  = Auto
DescByApp = pøes app
DescOff= Vypnuto
DescOn = Zapnuto
DescFmtZ16      = 16-bit
DescFmtZ24      = 24-bit
DescFmtZ32      = 32-bit
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bit + šablona
DescFmtZ1632S   = 16/32-bit + šablona
DescFmtZ162432  = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + šablona

DescAANone = není
DescXTimes = %dX

DescGenQ = Celkové nastavení
DescVsync = Èekat na synchronizaci monitoru
DescPixGamma = gamma pixel
DescFastDClr = Rychlé vyèištìní cíle
DescAdvDefRen = Roz. opoždìné provedení
DescAltPixel = Støídavá poloha texelu

DescFastTrilin = Rychlá tøílineární filtrace
DescFastZClr = Rychlé Z-èištìní
DescHierZ = hierarchické Z
DescZCompress = Komprese Z
DescTrunc32 = Pøevedení 32-bitové struktury do 16-bitové
DescKTX = Povolit místní rozšíøení KTX
DescMaxZ = Maximální hloubka velikosti zásobníku
DescDbufType = Typ hloubky zásobníku
DescFogtbl = Pøevést tabulku mlžení
DescDbias = Nastavení detailù úrovnì
DescQual = Kvalita
DescPerf = Provedení
DescAAlias = Vyhlazování
DescAniso = Anisotropická filtrace
Desc3dnow = Pøípadnì použít 3DNow!
DescSIMD = Pøípadnì použít SIMD
DescHWTL = Hardware T a L

DescFastZSClr = Rychlé vyèištìní Z-šablony

[Hungarian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Mégsem
MTxtYes = &Igen
MTxtNo  = &Nem

SchemeDef = (Alapértelmezett)
DescAppDesc = Leírás
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D &Alkalmazás
MTxGrpOGL = OpenGL &Alkalmazás
MTxtHlpThis = M&i ez?
BtnDef  = Ala&pértelmezett
BtnShow = &Megmutat
BtnRem  = &Eltávolít
BtnCopy = Más&olás
BtnAdd  = &Hozzáad
MtxtMed = &Közepes
MtxtAdv = &Haladó

DescHdrSet = Beállítás
DescHdrStat= Állapot
DescAuto  = Auto
DescByApp = By app
DescOff= Ki
DescOn = Be
DescFmtZ16      = 16-bit
DescFmtZ24      = 24-bit
DescFmtZ32      = 32-bit
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bit + stencil
DescFmtZ1632S   = 16/32-bit + stencil
DescFmtZ162432  = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil

DescAANone = Egyik sem
DescXTimes = %dX

DescGenQ = Általános beállítás 
DescVsync = Várjanak a monitor szinkronizálására
DescPixGamma = Per-pixel gamma
DescFastDClr = Cél gyors felszabadítása 
DescAdvDefRen = Haladó késleltetett visszaadás 
DescAltPixel = Alternatív texel pozíció

DescFastTrilin = Gyors trilinearis szûrés 
DescFastZClr = Gyors Z felszabadítás
DescHierZ = Hierarchikus Z
DescZCompress = Z tömörítés
DescTrunc32 = Erõlteti a 32-bit textúrát 16-bitre
DescKTX = Engedélyezi a KTX tartomány bõvítését 
DescMaxZ = Max mélységi tár méret 
DescDbufType = Mélységi tár típus 
DescFogtbl = Erõlteti a ködtáblázatot 
DescDbias = Részletek szintjének a beállítása 
DescQual = Minõség
DescPerf = Teljesítmény
DescAAlias = Simítás
DescAniso = Anizotróp szûrés 
Desc3dnow = Használjanak most 3DNow! Ha lehetséges 
DescSIMD = Használjanak SIMD-t ha lehetséges 
DescHWTL = Hardver T és L

DescFastZSClr = Gyors Z+Stencil felszabadítás

[Polish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Anuluj
MTxtYes = &Tak
MTxtNo  = &Nie

SchemeDef = (Domyœlne)
DescAppDesc = Opis
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = &Aplikacja Direct3D
MTxGrpOGL = &Aplikacja OpenGL
MTxtHlpThis = &Co to jest?
BtnDef  = Domyœln&e
BtnShow = &Poka¿
BtnRem  = &Usuñ
BtnCopy = &Kopiuj
BtnAdd  = &Dodaj
MtxtMed = Œr&edni
MtxtAdv = Zaa&wansowany

DescHdrSet = Ustawienia
DescHdrStat= Status
DescAuto  = Automatyczne
DescByApp = Przez aplikacjê
DescOff= Wy³¹czone
DescOn = W³¹czone
DescFmtZ16      = 16-bitów
DescFmtZ24      = 24-bity
DescFmtZ32      = 32-bity
DescFmtZ1624    = 16/24-bity
DescFmtZ1624S   = 16/24-bity + matryca
DescFmtZ1632S   = 16/32-bity + matryca
DescFmtZ162432  = 16/24/32-bity
DescFmtZ162432S = 16/24/32-bity + matryca

DescAANone = Brak
DescXTimes = %dX

DescGenQ = Ustawienie ogólne
DescVsync = Zaczekaj na synchronizacjê monitora
DescPixGamma = Gamma na-piksel
DescFastDClr = Szybkie czyszczenie celu
DescAdvDefRen = Przysp. wstrzymania renderowania
DescAltPixel = Zmiana pozycji teksela

DescFastTrilin = Szybkie filtrowanie tójliniowe
DescFastZClr = Szybkie czyszczenie bufora Z
DescHierZ = Hierarchia Z
DescZCompress = Z kompresja
DescTrunc32 = Wymuszenie 32-bitowych tekstur do tekstur 16-bitowych
DescKTX = Zezwolenie na rozszerzenie regionu KTX
DescMaxZ = Maks. rozmiar bufora g³êbokoœci
DescDbufType = Typ bufora g³êbokoœci
DescFogtbl = Wymuszenie mg³y tablicowej
DescDbias = Dopasowanie poziomu detali
DescQual = JakoϾ
DescPerf = WydajnoϾ
DescAAlias = Antyaliasing
DescAniso = Filtrowanie anizotropowe
Desc3dnow = Jeœli to mo¿liwe zastosuj teraz 3DNow!
DescSIMD = Jeœli to mo¿liwe zastosuj SIMD
DescHWTL = Sprzêtowe T i L

DescFastZSClr = Szybkie Z+czyszczenie matrycy

[Portuguese Standard]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Cancelar
TxtApply = &Aplicar
MTxtYes = &Sim
MTxtNo  = &Não

SchemeDef = (padrão)
DescAppDesc = Descrição
DescAppD3D = Direccionar3D
DescAppOGL = AbrirGL
MTxGrpD3D = A&plicativo Direct3D
MTxGrpOGL = A&plicativo OpenGL
MTxtHlpThis = &O que é isto?
BtnDef  = Pa&drão
BtnShow = Mo&strar
BtnRem  = &Remover
BtnCopy = &Copiar
BtnAdd  = &Adicionar
MtxtMed = &Médio
MtxtAdv = A&vançado

DescHdrSet = Configuração
DescHdrStat= Status
DescAuto  = Automático
DescByApp = Por apl.
DescOff= Desligado
DescOn = Ligado
DescFmtZ16      = 16-bit
DescFmtZ24      = 24-bit
DescFmtZ32      = 32-bit
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bit + stencil
DescFmtZ1632S   = 16/32-bit + stencil
DescFmtZ162432  = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil

DescAANone = Nenhum
DescXvezes = %dX

DescGenQ = Configuração geral
DescVsync = Aguarde a sincronização do monitor
DescPixGamma = Por-pixel gama
DescFastDClr = Limpa destino rápido
DescAdvDefRen = Av. renderização deferida 
DescAltPixel = Alterna posição do texel 

DescFastTrilin = Filtro trilinear rápido
DescFastZClr = Limpar Z rápido
DescHierZ = Hierárquico Z
DescZCompress = Compactação Z 
DescTrunc32 = Força texturas de 32-bit para 16-bit
DescKTX = Permite extensões da região KTX 
DescMaxZ = Tamanho máx. de buffer de profundidade
DescDbufType = Tipo de buffer de profundidade
DescFogtbl = Tabela de Force fog 
DescDbias = Ajuste do nível de detalhe
DescQual = Qualidade
DescPerf = Desempenho
DescAAlias = Efeito suavização
DescAniso = Filtro anisotrópico
Desc3dnow = Use 3Dagora! se possível
DescSIMD = Use SIMD se possível
DescHWTL = Hardware T e L

DescFastZSClr = Limpar rápido Z+Stencil 

[Slovenian]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Preklic
MTxtYes = &Da
MTxtNo  = &Ne

SchemeDef = (Privzeto)
DescAppDesc = Opis
DescAppD3D = Direkt3D
DescAppOGL = OdpriGL
MTxGrpD3D = Direkt3D A&plikacija
MTxGrpOGL = OdpriGL A&plikacija
MTxtHlpThis = &Kaj je to?
BtnDef  = Privz&eto
BtnShow = Prika&z
BtnRem  = &Odstrani
BtnCopy = &Kopiraj
BtnAdd  = &Dodaj
MtxtMed = &Srednji
MtxtAdv = &Napredni

DescHdrSet = Nastavitev
DescHdrStat= Status
DescAuto  = Auto
DescByApp = Po ap
DescOff= Vklop
DescOn = Izklop
DescFmtZ16      = 16-bit
DescFmtZ24      = 24-bit
DescFmtZ32      = 32-bit
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bit + stencil
DescFmtZ1632S   = 16/32-bit + stencil
DescFmtZ162432  = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil

DescAANone = Noben
DescXTimes = %dX

DescGenQ = Splošne Nastavitve 
DescVsync = Pocakaj na monitor sync
DescPixGamma = Gamma na-pixel 
DescFastDClr = Izbris hitrega cilja
DescAdvDefRen =  Opravljena Napred. preložitev
DescAltPixel = Pozicija alternativnega teksla

DescFastTrilin = Hitro trilinearno filtriranje
DescFastZClr = Hitri Z Izbris
DescHierZ = Hierarhicni Z
DescZCompress = Z kompresija
DescTrunc32 = 32-bitne teksture postanejo 16-bit
DescKTX = Omogoca razširitev KTX regije
DescMaxZ = Maks globina velikosti izravnalnika
DescDbufType = Tip globine izravnalnika
DescFogtbl = Zameglitev tabele
DescDbias = Prilagoditev stopnje podrobnosti
DescQual = Kakovost
DescPerf = Nastop
DescAAlias = Anti-psevdonim
DescAniso = Anizotropsko filtriranje
Desc3dnow = Ce je mogoce, uporabi 3DNow! 
DescSIMD = Ce je mogoce, uporabi SIMD 
DescHWTL = Hardware T and L

DescFastZSClr = Hiter Z+Stencil izbris

[Greek]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Áêýñùóç
MTxtYes = &Íáé
MTxtNo  = ¼&÷é

SchemeDef = (ÐñïåðéëåãìÝíï)
DescAppDesc = ÐåñéãñáöÞ
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D &ÅöáñìïãÞ
MTxGrpOGL = OpenGL &ÅöáñìïãÞ
MTxtHlpThis = &Ôé åßíáé...
BtnDef  = &ÐñïåðéëïãÞ
BtnShow = Ð&ñïâïëÞ
BtnRem  = &Áöáßñåóç
BtnCopy = Á&íôéãñáöÞ
BtnAdd  = Ðñ&ïóèÞêç
MtxtMed = &Ìåóáßï
MtxtAdv = &Ãéá Ðñï÷ùñçìÝíïõò

DescHdrSet = Ñýèìéóç
DescHdrStat= ÊáôÜóôáóç
DescAuto  = Áõôüìáôç
DescByApp = ÁíÜ åöáñìïãÞ
DescOff= Áðåíåñãïðïßçóç
DescOn = Åíåñãïðïßçóç
DescFmtZ16      = 16-bit
DescFmtZ24      = 24-bit
DescFmtZ32      = 32-bit
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bit + óôÝíóéë
DescFmtZ1632S   = 16/32-bit + óôÝíóéë
DescFmtZ162432  = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + óôÝíóéë

DescAANone = ÊáíÝíá
DescXTimes = %dX

DescGenQ = ÓõíïëéêÞ Ñýèìéóç
DescVsync = ÐåñéìÝíåôå ãéá óõã÷ñïíéóìü ôçò ïèüíçò
DescPixGamma = ÃÜììá áíÜ-åéêïíïóôïé÷åßï
DescFastDClr = ÃñÞãïñïò êáèáñéóìüò ðñïïñéóìïý
DescAdvDefRen = ÁíáâëçìÝíç áðüäïóç ãéá ðñï÷ùñçìÝíïõò
DescAltPixel = ÅíáëëáêôéêÞ èÝóç texel

DescFastTrilin = ÃñÞãïñï ôñéãñáììéêü öéëôñÜñéóìá
DescFastZClr = ÃñÞãïñïò Z êáèáñéóìüò
DescHierZ = Éåñáñ÷éêü Z
DescZCompress = óõìðßåóç Z
DescTrunc32 = ÅöáñìïãÞ 32-bit õöþí óå 16-bit
DescKTX = Íá åðéôñÝðïíôáé ïé åðåêôÜóåéò ðåñéï÷þí KTX
DescMaxZ = ÌÝãéóôï ìÝãåèïò buffer âÜèïõò
DescDbufType = Ôýðïò buffer âÜèïõò
DescFogtbl = ÅöáñìïãÞ ðßíáêá ïìß÷ëçò
DescDbias = ÐñïóáñìïãÞ åðéðÝäïõ ëåðôïìåñåéþí
DescQual = Ðïéüôçôá
DescPerf = Áðüäïóç
DescAAlias = Anti-aliasing
DescAniso = Áíéóïôñïðéêü öéëôñÜñéóìá
Desc3dnow = ×ñÞóç ôïõ 3DNow! üðïõ åßíáé äõíáôüí
DescSIMD = ×ñÞóç ôïõ SIMD üðïõ åßíáé äõíáôüí
DescHWTL = T êáé L õëéêïý

DescFastZSClr = ÃñÞãïñïò êáèáñéóìüò Z+Stencil

[Slovak]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = OK
TxtCancel = Zruši
MTxtYes = Án&o
MTxtNo  = &Nie

SchemeDef = (Východisková)
DescAppDesc = Popis
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D A&plikácia
MTxGrpOGL = OpenGL A&plikácia
MTxtHlpThis = &Èo je toto?
BtnDef  = Pr&edvolené
BtnShow = &Zobrazi
BtnRem  = O&dstráni
BtnCopy = &Kopírova
BtnAdd  = Prid&a
MtxtMed = &Stredný
MtxtAdv = &Rozšírený

DescHdrSet = Nastavenie
DescHdrStat= Stav
DescAuto  = Automatický
DescByApp = aplikáciou
DescOff= Vypnú
DescOn = Zapnú
DescFmtZ16      = 16-bit
DescFmtZ24      = 24-bit
DescFmtZ32      = 32-bit
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bit + šablóna
DescFmtZ1632S   = 16/32-bit + šablóna
DescFmtZ162432  = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + šablóna

DescAANone = Žiadny
DescXTimes = %dX

DescGenQ = Celkové nastavenie
DescVsync = Èakajte na synchronizáciu monitoru
DescPixGamma = gama na pixel
DescFastDClr = Rýchle cie¾ové umiestnenie je prázdne
DescAdvDefRen = Rozšírené èasovo rozlíšené renderovanie
DescAltPixel = Alternatívna pozícia texelu

DescFastTrilin = Rýchle trilineárne filtrovanie
DescFastZClr = Rýchle Z je prázdne
DescHierZ = Hierarchické Z
DescZCompress = Z kompresia
DescTrunc32 = Vynútená 32 bitová textúra na 16 bitov
DescKTX = Povolené oblastné rozšírenie KTX
DescMaxZ = Maximálna håbka ve¾kosti vyrovnávacej pamäte
DescDbufType = Typ håbky vyrovnávacej pamäte
DescFogtbl = Vynútená hmlová tabu¾ka
DescDbias = Detailná úroveò prispôsobenia
DescQual = Kvalita
DescPerf = Výkon
DescAAlias = Potlaèenie rozmazania
DescAniso = Anisotropic filtering
Desc3dnow = Ak je to možné, použite program 3DNow!
DescSIMD = Ak je to možné, použite program SIMD
DescHWTL = Hardvér T a L

DescFastZSClr = Rýchle Z+šablóna sú prázdne

[Thai]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = µ¡Å§
TxtCancel = ¡àÅÔ¡
TxtApply = ¹Óä»ãªé
MTxtYes = &ãªè
MTxtNo  = &äÁèãªè

SchemeDef = (¤èÒàÃÔèÁµé¹)
DescAppDesc = ¤Ó͸ԺÒÂ
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = &â»Ãá¡ÃÁ»ÃÐÂØ¡µì Direct3D
MTxGrpOGL = &â»Ãá¡ÃÁ»ÃÐÂØ¡µì OpenGL
MTxtHlpThis = &¹Õè¤×ÍÍÐäÃ
BtnDef  = &¤èÒàÃÔèÁµé¹
BtnShow = &áÊ´§
BtnRem  = &àÍÒÍÍ¡
BtnCopy = &¤Ñ´ÅÍ¡
BtnAdd  = &à¾ÔèÁ
MtxtMed = &»Ò¹¡ÅÒ§
MtxtAdv = &¢Ñé¹ÊÙ§

DescHdrSet = ¡ÒõÑ駤èÒ
DescHdrStat= ʶҹÐ
DescAuto  = Íѵâ¹ÁѵÔ
DescByApp = µÒÁâ»Ãá¡ÃÁ»ÃÐÂØ¡µì
DescOff= »Ô´
DescOn = à»Ô´
DescFmtZ16      = 16-ºÔµ
DescFmtZ24      = 24-ºÔµ
DescFmtZ32      = 32-ºÔµ
DescFmtZ1624    = 16/24-ºÔµ
DescFmtZ1624S   = 16/24-ºÔµ + stencil
DescFmtZ1632S   = 16/32-ºÔµ + stencil
DescFmtZ162432  = 16/24/32-ºÔµ
DescFmtZ162432S = 16/24/32-ºÔµ + stencil

DescAANone = äÁèÁÕ
DescXTimes = %d à·èÒ

DescGenQ = ¡ÒõÑ駤èÒ·Ñé§ËÁ´
DescVsync = ÃÍ¡Ò÷ÓãËé¢éÍÁÙŢͧ¨ÍÀÒ¾µÃ§¡Ñ¹
DescPixGamma = á¡ÁÁÒµè;ԡà«Å
DescFastDClr = ÅéÒ§»ÅÒ·ҧẺÃÇ´àÃçÇ
DescAdvDefRen = ¡ÒÃãËéáʧáÅÐà§ÒẺ»ÃÐÇÔ§¢Ñé¹ÊÙ§
DescAltPixel = µÓáË¹è§ texel Í×è¹æ

DescFastTrilin = ¡ÒáÃͧàªÔ§ÊÒÁàÊé¹áººàÃçÇ
DescFastZClr = ÅéÒ§ Z ẺÃÇ´àÃçÇ
DescHierZ = Z ẺÅӴѺªÑé¹
DescZCompress = ¡ÒúպÍÑ´ Z
DescTrunc32 = ºÑ§¤ÑºãËé¾×é¹¼ÔÇ 32-ºÔµ à»ç¹ 16-ºÔµ
DescKTX = ͹حҵãËé¢ÂÒ¾×é¹·Õè KTX
DescMaxZ = ¢¹Ò´ºÑ¿à¿ÍÃì¤ÇÒÁÅÖ¡ÊÙ§ÊØ´
DescDbufType = »ÃÐàÀ·ºÑ¿à¿ÍÃì¤ÇÒÁÅÖ¡
DescFogtbl = µÒÃÒ§ Force Fog
DescDbias = ¡ÒûÃѺÃдѺÃÒÂÅÐàÍÕ´
DescQual = ¤Ø³ÀÒ¾
DescPerf = »ÃÐÊÔ·¸ÔÀÒ¾
DescAAlias = ¡Òâ¨Ñ´ÃÍÂËÂÑ¡
DescAniso = ¡ÒáÃͧẺá͹äÍâ«·ÃÍ»Õ
Desc3dnow = ãªé 3DNow! ¶éÒ·Óä´é
DescSIMD = ãªé SIMD ¶éÒ·Óä´é
DescHWTL = ÎÒÃì´áÇÃì¡ÒÃá»Å§ (T) áÅСÒÃãËéáʧ (L)

DescFastZSClr = ÅéÒ§ Z+Stencil ẺÃÇ´àÃçÇ

[Turkish]
AppNameAll = S3Config3D
AppNameD3D = S3Config D3D
AppNameOGL = S3Config OGL
TxtOK = TAMAM
TxtCancel = Ýptal
MTxtYes = &Evet
MTxtNo  = &Hayýr

SchemeDef = (Varsayýlan)
DescAppDesc = Açýklama
DescAppD3D = Direct3D
DescAppOGL = OpenGL
MTxGrpD3D = Direct3D U&ygulamasý
MTxGrpOGL = OpenGL U&ygulamasý
MTxtHlpThis = &Bu Nedir?
BtnDef  = &Varsayýlan
BtnShow = &Göster
BtnRem  = Kal&dýr
BtnCopy = &Kopyala
BtnAdd  = &Ekle
MtxtMed = &Otram
MtxtAdv = Geliþ&miþ

DescHdrSet = Ayar
DescHdrStat= Durum
DescAuto  = Otomatik
DescByApp = Uyg. Ýle
DescOff= Kapalý
DescOn = Açýk
DescFmtZ16      = 16-bit
DescFmtZ24      = 24-bit
DescFmtZ32      = 32-bit
DescFmtZ1624    = 16/24-bit
DescFmtZ1624S   = 16/24-bit + stencil
DescFmtZ1632S   = 16/32-bit + stencil
DescFmtZ162432  = 16/24/32-bit
DescFmtZ162432S = 16/24/32-bit + stencil
DescAANone = Yok
DescXTimes = %dX

DescGenQ = Genel Ayarlar
DescVsync = Monitör senkronizasyonunu bekleyin
DescPixGamma = Piksel baþýna gama
DescFastDClr = Hýzlý hedef silme
DescAdvDefRen = Geliþmiþ gecikmeli geri alma
DescAltPixel = Alternatif teksel konumu

DescFastTrilin = Hýzlý üçlü lineer filtreleme
DescFastZClr = Hýzlý Z silme
DescHierZ = Hiyerarþik Z
DescZCompress = Z sýkýþtýrma
DescTrunc32 = 32-bit tekstürlerinin 16-bite getirilmesi
DescKTX = KTX bölge uzantýlarýna izin verilmesi
DescMaxZ = Maks derinlik arabellek büyüklüðü
DescDbufType = Derinlik arabellek tipi
DescFogtbl = Sis tablosunu destekle
DescDbias = Ayrýntý seviyesi ayarý
DescQual = Kalite
DescPerf = Performans
DescAAlias = Anti-deneysel
DescAniso = Anisotropik filtreleme
Desc3dnow = Mümkünse 3DNow kullanýn!
DescSIMD = Mümkünse SIMD kullanýn
DescHWTL = T ve L donanýmý

DescFastZSClr = Hýzlý Z+Stencil silme

About Us Contact Policies Help Listings Feedback Tutorial